Rating: [ 5.68 / 10.00 ]

Game Info

Title  Laundry Files: Agent's Handbook
Authors  Jason Durall, Gareth Hanrahan, John Snead
Book Type  Other Rules
Rank: [ 336 / 2673 ]
Genre  Horror / Cthulhu
Setting  Modern
Edition Info  Cubicle 7 Entertainment (2011)
Stock: 1203
ISBN: 978-0-85744-053-2
System  Laundry
Parent: [ BRP ]

Game Summary

The Laundry is the world's only ISO9001-approved occult intelligence agency.

As a Laundry officer, you're empowered and bound to investigate bizarre cults, thwart misguided experiments, exorcise demons from computer networks or the brains of voters, and ensure that the world doesn't get destroyed ahead of schedule... and come in under budget, or the Auditors will eat your soul.

You can't efficiently protect the United Kingdom from the scum of the multiverse (in an efficient, enterprise-focussed sustainable customer-facing manner) without this employee's handbook. Inside, you'll find:

  • Advice on tradecraft, tactics, and safe sorcery
  • New equipment and training courses
  • Things with tentacles, some of which may be your co-workers
  • Rules for civilians, external contractors and non-Laundry personnel
  • Archival notes on the Laundry, including rules for running historical games
  • Maddening forms and eldritch bureaucracy

The Laundry Files: Agent's Handbook - for those employees who, on the whole, would prefer not to be devoured by alien space gods. Everyone else, form an orderly queue for Cthulhu.

Game Editions

Notes on This Edition
136 page softcover.

Game Editions

Edit Edition ]
# Title System Publisher Released Stock Status
1 Laundry Files: Agent's HandbookLaundry 1Cubicle 7 Entertainment 2011 1203 ---

Comments & Reviews

All RPGnet Reviews

See 2 Reviews | Link Reviews ]
Rating User Summary
5 + 5kafka. So, if anyone is in need of an elementary textbook for spy talk – this book certainly would not disappoint. The writing remains as lyrical but not quite as amusing as the adventure book (save in the footnotes) but unquestionably as first-rate as the main rule book and that gets into the crux of what this book is. It would seem that it is all those fiddly parts that could not be fitted into the main rulebook.
4 + 5Antonios S. Maybe the secret service gets things right because it is bureaucratic?

All User Comments

See 3 Ratings | Add Rating ]
No one has commented on this yet. Be the first!

Your Thoughts

Played On:  
You must login in order to record usage, rate, and comment on entries.