Rating: [ 6.02 / 10.00 ]

Game Info

Title  The Hub Federation
Author  John Watts
Book Type  Core Rules
Rank: [ 442 / 4196 ]
Genre  Science Fiction
Setting  Generic
Edition Info  Gypsy Knights Games (2012)
Stock: HF1
ISBN: 2700432333
System  Traveller / Mongoose
Parent: [ Traveller ]

Game Summary

From the publisher:
Welcome to The Hub Federation!

The Hub Federation provides an interstellar nation full of adventure opportunities. The six worlds of The Hub Federation are detailed, as is the government which holds them together.

The Hub Federation can be used in part or as a whole to add worlds to any existing Traveller setting. In addition, information and history are provided to allow Referees to use The Hub Federation in concert with Subsector Sourcebook 1: Cascadia and Subsector Sourcebook 2: Franklin as an independent setting.

Each world comes complete with detailed information concerning the planet itself and the solar system in which it is located, yet leaves the Referee plenty of room to use these worlds as he/she sees fit.

Made with the busy Referee in mind, this book can provide the spark for multiple adventures for your players.

"Traveller" and the Traveller logo are Trademarks owned by Far Future Enterprises, Inc. and are used with permission. The Traveller Main Rulebook is available from Mongoose Publishing.

Game Editions

Notes on This Edition
62 pages, $12.99 PDF, $19.99 softcover.

Game Editions

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# Title System Publisher Released Stock Status
1 The Hub FederationTraveller / Mongoose 1Gypsy Knights Games 2012 HF1 ---

Comments & Reviews

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Rating User Summary
5 + 4kafka. The worlds themselves are interesting but none particularly stand out, as unique other than the Capital World of Hub. The writing is clear and spot on with its descriptions – things are purposely left to the Referee to determine things. That said there are adventure seeds aplenty and other things to help the Referee to plot out escapades and exploits.

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