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Kromore 2145 Roleplaying Game is a table top adventure experience brought to you by Raex Games in a 300 color game book. Kromore 2145 offers a custom well tested game system in a dynamically interesting universe with wavering political politics, social agendas, a wide array of villains and allies, and plenty of fascinating and interesting places to explore.
Kromore is a planet far from Earth where steam powered technology is being pushed aside for the advancement of a new nuclear steam technology. The change poses a threat to the traditional steam Victorian ideal of many on the planet not only technologically, but socially and politically.
The advancement is spear headed by the Kalin Parliamentary Order who hope to unify the planet and surrounding galaxy in an era of scientific change and progress. The cost of change: All nations must register identification papers for every citizen, denounce magic, and join the Order. Conforming to the rules and laws has left Kromore divided.
Weaker nations, the Ferrian tribal nations, pirates, and users of Sci-Magic are striking back against the K.P.O. Those who have taken up the banner against the Order are called...Steam Rebels.
In addition to feuding between nations, the use of Sci-Magic (ripping realm energy from other realms) has become a common practice by the underground sci-magi and sci-priest's on Kromore. The Order has banned the use of magic for a good reason as the magical art can leave behind tears in the fabric of the realms. Demon hunters who can see the realm energy know what lurks in the shadows beyond the realm of reality and it scares them more than a planetary civil war.
Kromore is a planet far from Earth where steam powered technology is being pushed aside for the advancement of a new nuclear steam technology. The change poses a threat to the traditional steam Victorian ideal of many on the planet not only technologically, but socially and politically.
The advancement is spear headed by the Kalin Parliamentary Order who hope to unify the planet and surrounding galaxy in an era of scientific change and progress. The cost of change: All nations must register identification papers for every citizen, denounce magic, and join the Order. Conforming to the rules and laws has left Kromore divided.
Weaker nations, the Ferrian tribal nations, pirates, and users of Sci-Magic are striking back against the K.P.O. Those who have taken up the banner against the Order are called...Steam Rebels.
In addition to feuding between nations, the use of Sci-Magic (ripping realm energy from other realms) has become a common practice by the underground sci-magi and sci-priest's on Kromore. The Order has banned the use of magic for a good reason as the magical art can leave behind tears in the fabric of the realms. Demon hunters who can see the realm energy know what lurks in the shadows beyond the realm of reality and it scares them more than a planetary civil war.
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Notes on This Edition
Kromore 2145 utilizes the Raex system but is considered 1.0 as a full release edition. The Raex abridged system does not follow the same edition numerical value as the system is abridged.
Kromore 2145 is the first official Raex Core setting/system manual.Game Editions | [ Edit Edition ] |
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