Rating: [ 5.79 / 10.00 ]

Game Info

Title  How to Be a GURPS GM
Authors  Sean Punch, Warren "Mook" Wilson
Book Type  Gaming Non-Fiction
Rank: [ 11 / 130 ]
Genre  Generic
Setting  Generic

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Game Summary

For the player, this supplement offers insight into how to create the perfect character to fit your vision, plus three examples of character creation and two new fantasy templates. The chapter dedicated to customizing combat and using various options can be particularly helpful for new and veteran players in making aggressive altercations even more exciting.

For the Game Master, the supplement discusses everything needed to run a campaign: how to prepare the game setting, assist the players with the creation of their heroes, create challenging and engaging encounters, and design and run the first adventure. The included overview of the Fourth Edition line, plus recommended resource lists for eight popular genres, can help the GM decide which supplements will be most helpful to craft his newest campaign.

This supplement also provides canonical insight from Sean "Dr. Kromm" Punch, who draws on years of experience answering questions and providing clarifications as the GURPS Line Editor. Throughout, it follows a group of example players new to GURPS, from when their GM first opens the Basic Set through the starting session of their inaugural adventure. How to Be a GURPS GM is an invaluable aid for getting started with GURPS, bridging the previously perilous step between reading the Basic Set and participating in your first game.

Game Editions

Notes on Editions
There are 2 editions of How to Be a GURPS GM. Click on an individual title, below, for more information on that edition.

Game Editions

# Title System Publisher Released Stock Status
1 How to Be a GURPS GM PDFGURPS 4Steve Jackson Games 2014 37-0034 ---
2 How to Be a GURPS GMGURPS 4Steve Jackson Games 2017 01-6099 ---

Comments & Reviews

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Rating User Summary
4 + 5yeknom02. Warren "Mook" Wilson's first publication is a solid attempt to make GURPS more user-friendly for those who have never run the system before. It helps to make sense of all the various tools you suddenly have at your fingertips when you first get your hands on GURPS.

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