Rating: [ 5.93 / 10.00 ]

Game Info

Title  AMP: Year One
Author  Eloy Lasanta
Book Type  Core Rules
Rank: [ 504 / 4196 ]
Genre  Super Hero
Setting  AMP: Year One
Time: modern

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Game Summary

Publisher Blurb:
The year is 2015 and the world is getting its first taste of super-powered individuals making their presence known all around the globe. Danger and conspiracy lurk around every corner, be it from government agencies looking for the secret to these power or other AMPs looking to battle in a show of supremacy.

AMP: Year One is an RPG that puts this first year under a microscope, presented as a timeline of events that escalate to its boiling point. Players become AMPs (people with Accelerated Mutant Potential), as is their birthright, but dealing with their power isn’t always what it’s cracked up to be.

Powered by the new DGS-Combo system, every roll of the die is packed with excitement. Players can use the easy-to-learn rules to create their own AMP and pick from over 50 unique powers or choose one of more than 20 pregenerated AMPs and jump right into the action.

Funded by a Kickstarter that raised USD$14,686 in February and March 2014.

Game Editions

Notes on Editions
There are 2 editions of AMP: Year One. Click on an individual title, below, for more information on that edition.

Game Editions

# Title System Publisher Released Stock Status
1 AMP: Year One HCDGS-Combo 1Third Eye Games 2014 601 ---
2 AMP: Year OneDGS-Combo 1Third Eye Games 2014 601 ---

Comments & Reviews

All RPGnet Reviews

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Rating User Summary
5 + 5Steven Markley. Mid-powered supers roleplaying game. Crunchy, solid system. Baked-in, but fun and dynamic, setting.

All User Comments

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Rating User Comments
9 / 10Jacob WoodThe best Supers game in town. I love the aproach to powers and the DGS Combo system in general.

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