Rating: [ 6.89 / 10.00 ]

Game Info

Title  GURPS Powers
Authors  Phil Masters, Sean Punch
Book Type  Other Rules
Rank: [ 13 / 2673 ]
Genre  Generic
Setting  Generic
Series 
Awards  Outie (Best Supplement Second Runner-Up, 2005)

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Game Summary

GURPS Powers is a generic sourcebook for creating high-powered characters in GURPS 4th Edition. Includes rules for creation of powers, running high-poswered campaigns, and a few new advantages (Control, Create, Illusion, Leech, and Static). It also has guidelines for "special effects" and several different ways to vary a power on the fly (which are useful for superhero gaming).

Game Editions

Notes on Editions
There are 2 editions of GURPS Powers. Click on an individual title, below, for more information on that edition.

Game Editions

# Title System Publisher Released Stock Status
1 GURPS Powers HCGURPS 4Steve Jackson Games 2005 01-0102 ---
2 GURPS PowersGURPS 4Steve Jackson Games 2017 01-6011 ---

Comments & Reviews

All RPGnet Reviews

See 2 Reviews | Link Reviews ]
Rating User Summary
4 + 5Sam Young. The most important GURPS supplement yet, encompassing far more than psis and supers.
4 + 5Rev_Pee_Kitty. A valuable expansion for the Basic Set that adds new modifiers, rules, and concepts to GURPS, along with a hefty dose of advice on running a game with powers. Useful for every fantastic genre, not just supers.

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