Game Info

Title  Elemental Mysteries
Author  David Reed
Book Type  Other Rules
Rank: [ 1972 / 2673 ]
Genre  Fantasy / Modern
Setting  Modernity

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Game Summary

Publisher blurb:
Fireballs. Lightning bolts. Armor of raw entropy. Swords of pure frost. Shields of thunder. Summoned elementals, demons, and devils. These are all stock-in-trade for a wizard. Do you have the Will required and the Lore necessary to master the eldritch arts of an elemental wizard?

"We wizards have always known what scientists are only beginning to understand: we are all composed of nothing but energy. Everything is. If you get down to the basic atoms, the fundamental building blocks of matter in our universe, and you break those open you will release energy and find only emptiness. Matter is nothing but energy made flesh. Energy is what the veil is made of. Energy is what the Darkness craves. Energy is what keeps the Darkness at bay. It’s complicated."

As a wizard, only you can walk the weakening walls that guard our reality from the terrors beyond the veil.

It is up to you... Fight the Darkness.

Game Editions

Notes on Editions
There are 2 editions of Elemental Mysteries. Click on an individual title, below, for more information on that edition.

Game Editions

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