Game Info
Advanced Sorcery adds new options to players of the Magic World game, as well as other Basic Roleplaying-based roleplaying games. Within this book are seven chapters:
- Advanced Sorcery: over two dozen new powerful sorcery spells to add to your sorceror’s repertoire.
- Deep Magic: Mages learn to pull and re-weave the threads that form the web of reality, rather than learning magic by rote and formula.
- The Summoner’s Art: Expands the rules for summoning demons and elementals.
- Glyphs: Magical symbols which can be used for intricate and devastating effects.
- Necromancy: Whether to cheat or enslave death, necromancers are among the most foul magicians ever known.
- Arete: A mystical system of power for characters of vast skill potential. Now, when your character achieves 100 in skills such as Navigate, Art, etc., great things may be accomplished.
- Herbalism: Details simple and natural concoctions of herbs which can heal, harm or entrance the imbiber.
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