1879 is FASA's steamweird roleplaying game, that takes the place of Shadowrun in our cosmology. Due to a weird science experiment that opens a stable wormhole, Earth's magic cycle gets jumpstarted in the late Victorian era, leading to a Gilded Age with elves, dwarves, snarks, and trolls. As the world adjusts to its new races, technological progress races forward, as the Age of Steam begins to give way to the Age of Electricity. Clockwork computers exchange data over telegraph wires, steam-powered airships chug through the sky, and industrial applications of magic churn out new wonders daily. In the new world, the British army faces off against the Samsut, descendants of the Babylonians and Akkadians with their own Weird Science that allows them to raise the dead and use zombies as shock troops and skeletons as fire and forget munitions. The Saurids, the true native race of the Grosvenor World, aren't happy about either Terrestrial civilization, and may yet manage to unite their fragmented tribes and create a second front. Play it as steampunk Shadowrun if you like, or court intrigue, or Great Game espionage, or lost world pulp adventure - yes, there are dinosaurs! Adventure awaits!
The Gamemaster’s Guide describes how to create and run your own games, the creatures of the game world, and advanced information needed by the GM.
Notes on This Edition
515 pages.
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