Rating: [ 5 / 10.00 ]
Game Info
|
Game Summary | [ Edit Main Info ] |
Do other Magic-Users snigger at your flaccid spellbook?
Do you suffer performance anxiety as a Referee?
Do your players complain about the abbreviated delivery of your cantrips?
Well fret no more, for you hold in your hands the big one, the A5 blue pill designed to help you get over the hump of thaumaturgic dysfunction. This manual of tumescent magic is designed to satiate the cosmic desires of those with even the most discriminatory tastes. Avoid getting into the pickle of slipping boring sorcery into your game, avoid the commonplace boner of not having an unusual new spell in hand during a sticky situation, and avoid premature conjurations, all with the help of this one weird tome!
Like Vaginas are Magic before it, James Edward Raggi VI's Eldritch Cock will thrust the powers of measureless wonder onto the magic members of your adventures. Reproducing the wildest moments you've ever imagined and bringing them off in your game will be simple after injecting those meaty incantations into your campaign repertoire.
Inside this eight and one half inches of hard covers are 22 penetrating new spells that can be used with any traditional role-playing game rules, guaranteed to help you become the cock of the walk, have the stroke in your local community, and finish off the curse of bad, boring wizardry forever!
Do you suffer performance anxiety as a Referee?
Do your players complain about the abbreviated delivery of your cantrips?
Well fret no more, for you hold in your hands the big one, the A5 blue pill designed to help you get over the hump of thaumaturgic dysfunction. This manual of tumescent magic is designed to satiate the cosmic desires of those with even the most discriminatory tastes. Avoid getting into the pickle of slipping boring sorcery into your game, avoid the commonplace boner of not having an unusual new spell in hand during a sticky situation, and avoid premature conjurations, all with the help of this one weird tome!
Like Vaginas are Magic before it, James Edward Raggi VI's Eldritch Cock will thrust the powers of measureless wonder onto the magic members of your adventures. Reproducing the wildest moments you've ever imagined and bringing them off in your game will be simple after injecting those meaty incantations into your campaign repertoire.
Inside this eight and one half inches of hard covers are 22 penetrating new spells that can be used with any traditional role-playing game rules, guaranteed to help you become the cock of the walk, have the stroke in your local community, and finish off the curse of bad, boring wizardry forever!
Game Editions | [ Add Edition ] |
Notes on This Edition
A5 hardcover, printed by Otava Books in Finland, 1st printing 4000 copies. 48 pages, full color interior.Game Editions | [ Edit Edition ] |
Comments & Reviews |
Main Series Listing |
Free RPG Day 2018: | [ edit ] |
# | Title | System | Rating | Rank |
1 | Ashes of the Sea | Numenera | 0 | 22590 |
2 | Beneath the Keep | Dungeons & Dragons | 0 | 22691 |
3 | Birthright of Khar-Ulan | Overlight | 0 | 22957 |
4 | Dungeon Crawl Classics Quick Start Rules | Dungeon Crawl Classics | 5 | 9357 |
5 | Eldritch Cock | Lamentations of the Flame Princess | 5 | 8009 |
6 | Kids on Bikes Free RPG Day Edition | Kids on Bikes::Kids on Bikes | 0 | 22542 |
7 | Maria in Three Parts | Unknown Armies | 0 | 22718 |
8 | Scritch Scratch | Call of Cthulhu | 0 | 22520 |
9 | Skitter Shot | Starfinder | 5 | 17745 |
10 | T&T Adventures Japan | Tunnels & Trolls | 5 | 17400 |
11 | We Be 5uper Goblins! | Pathfinder | 5 | 18135 |
All RPGnet Reviews
All User Comments
The actual content has almost nothing to do with the dick jokes in the name and the back cover blurb. Instead, the inner front cover and inner flyleaf reprint a stripped down version of the new magic system from Vaginas Are Magic. In the new system, all spells are the same level, only a limited number can be cast, and there's a chance of failure with significant negative consequence on a bad roll. The book them segues into an introduction where Raggi discusses the types of horror that triggers him personally, and rants against the prudishness that tends to suppress graphic sexual and violent content.
The majority of the book is a spell list. Each is a two-page spread, with a full color painting depicting the spell on the left, and a description of the spell itself on the right. The spells are all over the place, but tend to be high concept, gory, and very powerful (with frequent world-breaking side effects -- it's not uncommon for a critical failure to result in something like the permanent loss of both the Sun and the Moon from the campaign, for instance). Magic is distinctly outsider, with those who use it unable to fit in with the normal world. The descriptions tend to more clever seeds than fully-detailed; the GM will have to make numerous judgment calls.
The book ends with a set of playtest rules for a potential new edition of Lamentations of the Flame Princess, which significantly revise how the game handles attacks, saves, and skills.
Rating this book is difficult. The impressive art, strong production values, and wildly creative spells have to be weighed against the complete lack of balance, and the general feeling that this is an incomplete rough draft rather than a finished product. Say 5/10.
Your Thoughts