Game Info
|
Game Summary | [ Edit Main Info ] |
Design Diary from Sean Patrick Fannon gives a brief glimpse of some of the work he’s put into making Rifts® for Savage Worlds.
In this PDF he discusses how Mega Damage=Heavy Armor/Heavy Weapon (well….sort of), how a Rifts® Vampire is not a Savage Worlds “Vampire,” and Juicers’ Burn mechanics.
In this PDF he discusses how Mega Damage=Heavy Armor/Heavy Weapon (well….sort of), how a Rifts® Vampire is not a Savage Worlds “Vampire,” and Juicers’ Burn mechanics.
Game Editions | [ Add Edition ] |
Game Editions | [ Edit Edition ] |
Comments & Reviews |
Your Thoughts