Game Info
These aren’t adventure seeds or sketchy ideas—they’re complete adventures in an innovative format that requires minimal prep. Run them as one-shots, or drop them into your ongoing campaign when you don’t have time to prep your own adventures. You can even string them together as a campaign for months of effortless play!
Weird Discoveries includes:
- Ten weird and wondrous adventures, with maps, NPCs, and all the details you expect.
- A whole new format for adventures that addresses the needs of GMs who don’t have time to read the whole thing before sitting down to play.
- A Ninth World serial killer hunt, technological ruins to explore, machines rewriting organic life, ancient mysteries, and much, much more.
- Great advice on running adventures with little or no prep.
- Twenty beautiful, full-color Show ’Em illustrations, to reveal to players during the adventures.
- Six pregenerated, illustrated characters, ready to play.
- A rules cheat sheet to make things run even more smoothly.
Notes on This Edition
96 pages.
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