Game Info

Title  GURPS Classic: Psionics
Authors  Lloyd Blankenship, Steve Jackson, Creed Lambard, David L. Pulver, Dan Smith, John Zeleznik
Book Type  Core Rules
Rank: [ 2669 / 4196 ]
Genre  Psionics
Setting  Generic
Edition Info  Steve Jackson Games (2003)
ISBN: 1-55634-196-2
System  GURPS 3

Game Summary

Enter a world where thoughts are no longer private—where telepathic spies, psychic vampires, and mind-controlling governments reign. New Age mysticism collides with bleeding-edge tech. Computers read your mind. Mass minds wield world-shaking power. Gifted children vanish, stolen or slain by those who fear what they might become. Welcome to the world of GURPS Psionics.

This definitive sourcebook brings psionic powers to life with:

  • Unified Rules – A complete, official system combining psi mechanics from GURPS Basic Set Third Edition and GURPS Supers.

  • Expanded Psionic Abilities – Master Mindswitch, Combat Teleport, cyberpsi, psychic vampirism, and more.

  • Advanced Options – Explore gestalts, group minds, psionic combat, ghosts, latent powers, and poltergeists.

  • Psionic Technology – Gear up with dreamscanners, psychotronic weapons, mind-linked computers—even starships driven by thought.

  • Campaign Integration – Expert advice for blending psionics into any setting or building a fully psi-powered world.

  • Full Campaign Setting – A near-future Earth where powerful psis battle secret agencies and global conspiracies.


GURPS Psionics is more than just rules—it's a gateway to unforgettable, mind-bending adventures.

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Game Editions

Game Editions

Edit Edition ]
# Title System Publisher Released Stock Status
1 GURPS Classic: PsionicsGURPS 3Steve Jackson Games 2003 ---

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