Rating: [ 6.25 / 10.00 ]

Game Info

Title  X1: The Isle of Dread
Authors  David "Zeb" Cook, Tom Moldvay
Book Type  Adventure
Rank: [ 73 / 5958 ]
Genre  Fantasy
Setting  Mystara / Known World
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Game Summary

The Isle of Dread is the first X-series (eXpert level) adventure and also the first D&D wilderness adventure. The party finds a map to a fabled island, and must journey from Specularum in the Grand Duchy of Karameikos (not detailed in the module) across a hazardous sea to an remote archipelago. The isle itself has a King Kong-style native village separated from the bulk of the land mass by a narrow isthmus and a wall; and a Lost World feel with dinosaurs and lost civilizations.

This is the first product from TSR to describe the Known World (later, Mystara), providing a map and brief summaries of the major nations. Many new monsters were introduced, including a wide variety of prehistorica fauna, the phanaton (flying squirrel-like humanoids), rakasta (cat people), and kopru.

Game Editions

Notes on Editions
There are 2 editions of X1: The Isle of Dread. Click on an individual title, below, for more information on that edition.

Game Editions

# Title System Publisher Released Stock Status
1 X1: The Isle of DreadD&D / Basic 1TSR 1981 9043 ---
2 X1: The Isle of DreadD&D / Basic 2TSR 1983 9043 ---

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Comments & Reviews

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See 1 Reviews | See 2 Magazine Reviews | Link Reviews ]
Rating User Summary
3 + 4Hektor Bim. A combined review of the old module and the revisitation in Dungeon Issue 114. Both are well-done and useful, but the changes made in the new material don't seem useful or improving.

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