Atlantis: The Second Age is a complete and comprehensive setting that uses the Omni System for game mechanics but can easily be adapted to most popular fantasy roleplaying games. Within, players and gamemasters will find all that they need to run a campaign in the legendary Second Age of Atlantis, including an atlas of Antediluvian Earth, regional maps, city maps and guides, a compendium of creatures, races, animals and various pantheons of Gods and Goddesses. Based on the classic Atlantean Trilogy by Bard Games, Atlantis: The Second Age expands greatly on this already detailed world including detailed rules on alchemy, a dynamic magic system and exotic technomantic magical creations.
Set in the mythic past of our own world, players can take on the roles of Atlantean Alchemists, Khem Priests (proto-ancient Egypt), Khitan Astrologers (proto-China), Hesperian Amazon warriors, bestial animal-men gladiators, Goblin assassins and a near limitless variety of other character types. The Omni System was originally derived from the critically acclaimed Talislanta 4th Edition system but ads new and flexible rules including a highly customizable character generation system. If you are looking for a rules-lite, sword & sorcery system with about as detailed a setting as you can imagine, then Atlantis: The Second Age is for you.
Actually a 4th Edition of the setting/game that was first presented in the Atlantean Trilogy, but with a different game system (the Omni System). Note: The publisher, dislikes this classification as a 4th Edition and maintains that it is the first Edition of a New Game.
Notes on This Edition
Can also be considered the 4th Edition of The Atlantis System (see the Atlantean Trilogy - The Arcanum, The Lexicon, and The Bestiary).
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