Rating: [ 5.09 / 10.00 ]
Game Info
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Game Summary | [ Edit Main Info ] |
Executive Decision: A White-Knuckle Game of Real-Time Political Crisis is a game where one player takes the role of the President of the United States, everyone else plays members of the President's cabinet, during a fictional crisis. The game sessions are scripted, and last from one to two hours. The game has some mechanical rules, but primarily revolves around a series of in-character debates, where the players try to promote their characters' overt and hidden agendas.
Six crises are included with the game, printed so they are only readable using a mirror (to prevent spoilers). The game is scored, and has a winner. Players gain and lose points based on whether the outcome of a scripted event favors or goes against their agendas, and whether the "assertions" they make during a debate come to pass.
It's unclear whether Executive Decision is an RPG, a LARP, or a party game. Primary author Greg Stolze calls it a "real-time RPG" on his website, but a LARP in at least one forum post. "Crisis" author Dennis Detwiller says "It's a little like Choose Your Own Adventure, it's a little like How To Host a Mystery, and it's a little like 'The West Wing' re-imagined as a series of LARPS-in-a-can" on his blog.
The game was released using the "ransom" method, which was pioneered by Stolze during the development of Meatbot Massacre Once the goal of USD$1,000 was reached, the entire sum was donated to the Red Cross.
Six crises are included with the game, printed so they are only readable using a mirror (to prevent spoilers). The game is scored, and has a winner. Players gain and lose points based on whether the outcome of a scripted event favors or goes against their agendas, and whether the "assertions" they make during a debate come to pass.
It's unclear whether Executive Decision is an RPG, a LARP, or a party game. Primary author Greg Stolze calls it a "real-time RPG" on his website, but a LARP in at least one forum post. "Crisis" author Dennis Detwiller says "It's a little like Choose Your Own Adventure, it's a little like How To Host a Mystery, and it's a little like 'The West Wing' re-imagined as a series of LARPS-in-a-can" on his blog.
The game was released using the "ransom" method, which was pioneered by Stolze during the development of Meatbot Massacre Once the goal of USD$1,000 was reached, the entire sum was donated to the Red Cross.
Game Editions | [ Add Edition ] |
Notes on This Edition
Released as a free 300 kilobyte zip file containing a 15-page, 302 kilobyte PDF and a 11-page, 217 kilobyte PDF. The last 11 pages of the first PDF are scenarios, masked using the mirror technique. The second PDF is those 11 pages, unmasked. Layout by Daniel Solis.Game Editions | [ Edit Edition ] |
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