Rating: [ 6.8 / 10.00 ]

Game Info

Title  HarnMaster Magic
Authors  Kevin Bratager, N. Robin Crossby, Grant Dalgliesh, Tom Dalgliesh
Book Type  Other Rules
Rank: [ 20 / 2673 ]
Genre  Fantasy
Setting  Hârn
Edition Info  Columbia Games (1997 Looseleaf)
Stock: 4301
ISBN: 0-920711-49-9
System  HârnMaster 2

Game Summary

HârnMaster Magic
The Ancient & Esoteric Orders of the Shek-Pvar have existed on Melderyn, the Wizard's Isle, and in other locales of Hârn for at least two thousand years. The six orders are members of the Guild of Arcane Lore. Their traditional colors and symbols are shown on the Wheel of the Shek-Pvar (below).

HârnMaster Magic is compatible with both the second and third editions of HârnMaster.

Mage Character Generation
Extensive rules and background for generating and running a Shek-Pvar (mage) character.

Enchantments & Spells
A broad selection of enchantments and spells for each convocation. The new convocation skills and fatigue systems make spellcasting more entertaining and rewarding.

Enriched Magic
Optional, advanced spellcasting rules. These include Cants, Gestures, Detection, Spellbinding, Memorization, Astrological Timing, etc.

Game Editions

Notes on This Edition
This major expansion to the old magic rules in the original single-book HarnMaster contains 24pp rules for generating mage characters and rules for researching, developing, and casting spells, plus another 48pp of specific spells. It is fully compatible with all Columbia Games versions of HarnMaster. Kelestia Publications HarnMaster Gold has a somewhat different, more detailed treatment of magic, but the two are still rather compatible- many Harn fans use a combination of HMG and HarnMaster, and the ample fan support at the HarnForum makes it easy to develop your pHarn as you like it.

Game Editions

Edit Edition ]
# Title System Publisher Released Stock Status
1 HarnMaster MagicHârnMaster 2Columbia Games 1997 4301 ---

Comments & Reviews

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Rating User Summary
4 + 5Ken Walton. No summary available for this older review.
4 + 5Jay Triplett. The Harn Magic System is flexible, modular, easy to learn and has rules for spell invention by both GM and player. Its modularity makes it easy to adapt and use for other games.

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