Rating: [ 5.46 / 10.00 ]
Game Info
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Game Summary | [ Edit Main Info ] |
Welcome to the Future . . .
In the coming decades, genetic engineering, artificial intelligence, and nanotechnology will transform humanity. Earth will no longer confine us. Space tourism, moon and asteroid mining, a permanent settlement on Mars . . . all are dreams poised to take flight. A strange new world will unfold – a nightmare to some, a paradise to others.
Transhuman Space is a future in which radical new technologies and space travel fuse to reforge mankind's destiny. Neither utopia nor dystopia, it's a place of hopes, fears, and unexplored frontiers.
Given the vast potential of the Transhuman Space setting, GMs and players can find themselves asking, "What do I do with all this?"
Changing Times is designed to answer that question. Inside you'll find:
* For GMs: Ways to incorporate setting concepts, philosophies, and technologies in your campaign – whether they're in the hands of the PCs or the bad guys!
* For players: Who you can work for (or against!), hints for playing non-baseline humans, and thorough lists of updated templates, weapons, allies, and more.
* An update to Fourth Edition standards. Phil Masters (author of Transhuman Space: Personnel Files and Transhuman Space: High Frontier) brings the racial templates and weapons from the core Transhuman Space book into line with the current edition of GURPS and adds extensive notes on converting ongoing campaigns.
The future moves fast. Embrace the Changing Times and survive in style!
GURPS Transhuman Space: Changing Times requires the GURPS Basic Set Fourth Edition, as well as the Transhuman Space core book.
In the coming decades, genetic engineering, artificial intelligence, and nanotechnology will transform humanity. Earth will no longer confine us. Space tourism, moon and asteroid mining, a permanent settlement on Mars . . . all are dreams poised to take flight. A strange new world will unfold – a nightmare to some, a paradise to others.
Transhuman Space is a future in which radical new technologies and space travel fuse to reforge mankind's destiny. Neither utopia nor dystopia, it's a place of hopes, fears, and unexplored frontiers.
Given the vast potential of the Transhuman Space setting, GMs and players can find themselves asking, "What do I do with all this?"
Changing Times is designed to answer that question. Inside you'll find:
* For GMs: Ways to incorporate setting concepts, philosophies, and technologies in your campaign – whether they're in the hands of the PCs or the bad guys!
* For players: Who you can work for (or against!), hints for playing non-baseline humans, and thorough lists of updated templates, weapons, allies, and more.
* An update to Fourth Edition standards. Phil Masters (author of Transhuman Space: Personnel Files and Transhuman Space: High Frontier) brings the racial templates and weapons from the core Transhuman Space book into line with the current edition of GURPS and adds extensive notes on converting ongoing campaigns.
The future moves fast. Embrace the Changing Times and survive in style!
GURPS Transhuman Space: Changing Times requires the GURPS Basic Set Fourth Edition, as well as the Transhuman Space core book.
Game Editions | [ Add Edition ] |
Notes on This Edition
This is a softcover version of the Transhuman Space: Changing Times PDF offered at e23, printed using "print on demand" technology. 76 pages, $14.95. The PDF is $9.99 with the sStock number 37-6701.Game Editions | [ Edit Edition ] |
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