Rating: [ 7.32 / 10.00 ]

Game Info

Title  Lawyers, Guns, and Money
Author  Greg Stolze
Book Type  Background: Group
Rank: [ 2 / 1417 ]
Genre  Horror
Setting  Unknown Armies
Place: Earth
Time: Modern
Other Tags 
Edition Info  Atlas Games (1999)
Stock: 6002
ISBN: 1-887801-78-2
System  Unknown Armies

Game Summary

A guide to the New Inquisition, an organisation seeking to discover the truth about Magick, funded by millionaire Alex Abel.

The book discusses TNI operations, pay, clearance codes, advancement within the organization and the life of a TNI operative. Some background on Alex Abel and history of The New Inquisition is provided, as well as a great deal of new resources and gear of mundane, high-tech and magickal varieties. Also included are several GMC TNI teams and individuals, campaign seeds and mysteries and two short adventures.

Game Editions

Notes on This Edition
128 pages, perfect bound, 8.5" x 11", $19.95. The car chase rules in this book were revised and included in the second edition core book.

Game Editions

Edit Edition ]
# Title System Publisher Released Stock Status
1 Lawyers, Guns, and MoneyUnknown Armies 1Atlas Games 1999 6002 ---

Comments & Reviews

All RPGnet Reviews

See 3 Reviews | Link Reviews ]
Rating User Summary
4 + 5Derek Guder. No summary available for this older review.
5 + 5Kevin Mowery. No summary available for this older review.

All User Comments

See 26 Ratings | See 2 Comments | Add Rating ]
Rating User Comments
8 / 10SleeperReads very well, but the coverage is fairly superficial; which is more a comment on its size and length than the contents. The book lays out the basics of the TNI and tosses in a bunch of GM's tools, but fleshing it out and interpreting it is up to the reader. Actually, I like that. Too many supplements these days are exhaustive, and leave no room for GM input or creativity or wild improvisation.

The opening fiction is excellent (which is probably why it's up for download on Atlas' website), but the focus of LG&M is on tools, from gear (horribly, horribly outdated; Peeping Tom technology has dramatically improved since 1999), to NPCs (none are as eye-gougingly creative as the core book's collection of freaks, but because this batch is far more utilitarian they're better suited to being plopped into a random plot), plot hooks (very good), and two adventures (railroady and not exceptional, but make good use of the tools in the rest of the book), and just touches on the background and adds some color to flesh out the TNI experience (slang, clearances, safehouses, dossiers, etc; all pretty good, and doesn't feel like wading through an encyclopedia). The "crunchy" bits are just okay; the car chase system is decent (which means by comparison it's pretty good, since most chase rules are very dull), but the new skills aren't that exciting.

8 / 10BenedictDoes a great job of expanding the world of Unknown Armies, but doesn't actually add much to what we know of the New Inquisition.

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