Rating: [ 5.15 / 10.00 ]

Game Info

Title  A Player's Guide to Talislanta
Authors  K. Scott Agnew, Colin Chapman, Aaron Dembski-Brown, Stephan Michael Sechi
Book Type  Core Rules
Rank: [ 1165 / 4196 ]
Genre  Fantasy
Setting  Talislanta
Series 
Edition Info  Morrigan Press (2007)
Stock: 1015
ISBN: 978-0-9736928-2-2
System  Talislanta 5

Game Summary

Welcome to the 20th anniversary edition of the Talislanta Fantasy Roleplaying Game. The Talislanta Player's Guide is the most comprehensive edition yet and contains everything you need to play including an overview of the Talislanta setting, complete character creation rules (that's right, this edition has a dynamic and fully customizable character creation system), an expansive equipment section, a complete and easy to use rules system covering everything from skills to combat to magic and over 35 playable races including the magic-wielding Cymrilians, the feathered Aeriad, the tattooed Thralls, the enigmatic Ariane and the colorful Zandir.

The Talislanta Players Guide is a complete game in a book but it can easily be expanded with the inclusion of material from the Gamemaster's Guide to Talislanta (which also included dozens of new races like the Rajans, Za and Beastmen).


It's been twenty years since Talislanta first saw print back in 1987 and yet... Still no elves!

Game Editions

Notes on This Edition
328 pages, MSRP $34.99. "Core Book 2" of Talislanta Fifth Edition.

Game Editions

Edit Edition ]
# Title System Publisher Released Stock Status
1 A Player's Guide to TalislantaTalislanta 5Morrigan Press 2007 1015 ---

Comments & Reviews

Selected User Comments

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Rating User Comments
8 / 10the_seraphA basic introduction to the world of Talislanta, the Player's Guide offers both an archetype system as well as a character creation system using a series of paths or professions. There are editing issues - arguably ones that a new player might find confusing, but that long time Tal-fans could easily gloss over. The new character creation system is a true gem and can be used to make characters of varying age and experience. The magic system has been re-vamped and streamlined. No longer to players have access to 100s of spells, but start off with a relatively small number requiring them to go adventuring to search out ancient knowledge.

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