| Title |
Hush Hush |
| Authors |
Zach Bush, Andrew Byers, Michael Daisey, Tim Dedopulos, Gustavo Diaz, Kenneth Hite, Daniel Ksenych, Rick Neal, James Palmer, Carlos Serra, Gareth-Michael Skarka, Greg Stolze, John Tynes, Chad Underkoffler |
| Book Type |
Background: Group |
|
| Genre |
Horror |
| Setting |
Unknown Armies |
|
| Edition Info |
Atlas Games (2000) |
Stock: 6005 ISBN: 1-887801-93-6 |
| System |
Unknown Armies |
|
|
Sourcebook dedicated to The Sleepers, a global cabal primarily based in Europe who have appointed themselves the watchdogs of the Occult Underground, spying on and taking down any who would demonstrate the truth of magick to the mundane world.
The book contains stats and background for the leaders of the Sleepers, several Sleeper GMC's, the four primary Sleeper strongholds, several new Rituals and artifacts and new special ops weapons and gear. This is also the book in which the rules for dealing with what happens when mundanes encounter magick, and the riots that may result.
Notes on This Edition
128 pages, perfect bound, 8.5" x 11", $19.95.
The rules concerning riots have been revised and now appear in the UA second edition core book.
All RPGnet Reviews
All User Comments
Specifically, the info on Sleeper recruitment and operations and the fairly extensive list of equipment enhances the wacko-housewives turned amateur-SWAT team feel, and both the major Sleeper HQs and the suitably-creepy NPCs are well done. The entertaining but frenetic and scattered secret history, as well as the rules for Authentic Thaumaturgy, are good if overly traditional by UA's PoMo norms. The plot seeds are acceptable and the handful of rituals fill a couple holes left empty in the original core rulebook, but the riot rules are a clumsy way to smack down uppity PCs.
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