Rating: [ 6.74 / 10.00 ]

Game Info

Title  Statosphere
Authors  Tom Adams, Tim Dedopulos, Kenneth Hite, Daniel Ksenych, Andy Lucas, Michael D. Mearls, Rick Neal, James Palmer, John Snead, Greg Stolze, Tim Toner, John Tynes, Chad Underkoffler, Ian Young
Book Type  Other Rules
Rank: [ 24 / 2673 ]
Genre  Horror
Setting  Unknown Armies
Edition Info  Atlas Games (2000)
Stock: 6004
ISBN: 1-887801-84-7
System  Unknown Armies

Game Summary

This sourcebook is dedicated to the Invisible Clergy, the Ascended Archetypes who fashion this incarnation of the cosmos. Background information on the Statosphere, Statospheric visions and the means by which the Clergy manipulate the world are discussed, as are the general behavior and symbols of the different avatars.

The rest of the book consists of 16 new archetypes, background of The House of Renunciation and details for three new Rooms of Renunciation and their agents, and three versions of the Comte de Saint Germain.

Game Editions

Notes on This Edition
128 pages, perfect bound, 8.5" x 11", $19.95. The rules pertaining to becoming a Godwalker and Godwalker ascensions have been revised and included in the second edition core book, as have the stats and info for the Mystic Hermaphrodite, Messenger and True King archetypes.

Game Editions

Edit Edition ]
# Title System Publisher Released Stock Status
1 StatosphereUnknown Armies 1Atlas Games 2000 6004 ---

Comments & Reviews

All RPGnet Reviews

See 2 Reviews | Link Reviews ]
Rating User Summary
4 + 4Chris Milne. No summary available for this older review.
4 + 3Tom Russell. No summary available for this older review.

All User Comments

See 17 Ratings | See 2 Comments | Add Rating ]
Rating User Comments
9 / 10Sprue RubblesBest sourcebook to the best RPG.
8 / 10SleeperThe archetypes are excellent, the information on Godwalkers and ascension is surprisingly clear given the intangible nature of the subject matter, and the section on the Comte is blessedly short. However the section on the behavior and symbology of the avatars feels like padding (and is in the wrong place; it should come after the new archetypes), tilts are a mechanical nightmare (relatively minor effects are balanced by foisting a ridiculous amount of bookkeeping on the players), and while the example Rooms are superlatively written and serve a clear dramatic purpose, the explanation of what the House of Renunciation is and why it exists is poor.

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