Rating: [ 5.41 / 10.00 ]

Game Info

Title  The Order of Reason
Author  Brian Campbell
Book Type  Background: Group
Rank: [ 277 / 1417 ]
Genre  Fantasy / Historical
Setting  Classic World of Darkness
Edition Info  White Wolf PublishingArtHaus (2001)
Stock: 4807
ISBN: 1-56504-469-X
System  Mage: The Sorcerers Crusade
Parent: [ Storyteller System ]

Game Summary

The Order of Reason patterns itself after mystery cults and secret societies, dividing its knowledge into inner and outer labyrinths. As both initiate and reader progress through the labyrinths, they learn more of its secrets. Chapters cover the organization of the Order, from cabals to lodges; the basics of the enlightened philosopher's paradigm; sample effects they work through their inventions and sciences; the inner secrets of the Order and its philosophies; and character ideas, examples and NPCs.

Game Editions

Game Editions

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# Title System Publisher Released Stock Status
1 The Order of ReasonMage: The Sorcerers Crusade 1White Wolf PublishingArtHaus 2001 4807 ---

Comments & Reviews

All RPGnet Reviews

See 2 Reviews | Link Reviews ]
Rating User Summary
2 + 2Remington Nobles. A collection of good ideas, executed poorly, accompanied by terrible layout and mediocre art. Some one dropped the ball on this one.
4 + 4Derek Guder. A very well put together book, this provides most of the material and just about all the mood you’ll need for an Order of Reason campaign, though it’s not a very pretty book.

All User Comments

See 3 Ratings | See 1 Comments | Add Rating ]
Rating User Comments
7 / 10DrFaustWhen read waking, it's a solid book that puts a very playable spin on the Order of Reason as defenders of mankind who could very well not turn into the dehumanizing Technocracy of Mage: The Ascension.

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