Generic 1 / Author |
Game Design Volume 1: Theory and Practice
Steve Jackson Games: Generic 1 (2005 PDF)
Steve Jackson Games: Generic 1 (2005 PDF)
Related Articles
Generic | |
Game Design: Theory and Practice
Theory : Generic 1 |
The Space Gamer #27 |
II: Early History
Theory : Generic 1 |
The Space Gamer #28 |
III: Fantasy, Science Fiction, and Looking Forward
Theory : Generic 1 |
The Space Gamer #29 |
IV: Mapping and Movement
Theory : Generic 1 |
The Space Gamer #30 |
IX: Combat Resolution
Theory : Generic 1 |
The Space Gamer #35 |
V: Terrain and Movement
Theory : Generic 1 |
The Space Gamer #31 |
VI: More About Movement
Theory : Generic 1 |
The Space Gamer #32 |
VII: Combat and Play Sequence
Theory : Generic 1 |
The Space Gamer #33 |
VIII: Combat Strengths
Theory : Generic 1 |
The Space Gamer #34 |
X: Combat Systems
Theory : Generic 1 |
The Space Gamer #36 |
XI: Research
GM Advice : Generic 1 |
The Space Gamer #37 |
XII: Components
Theory : Generic 1 |
The Space Gamer #38 |
XIII: Playtesting
Theory : Generic 1 |
The Space Gamer #39 |
XIV: Role-Playing Games
Theory : Generic 1 |
The Space Gamer #40 |
XV: The Game Market
Theory : Generic 1 |
The Space Gamer #41 |