| 10 |
| D02: Know No Limit | 10 | MY hat of d02 is non-existent! Brilliant for it's source of inspiration, and actually very playable, for those times you feel like being slightly silly. I printed a copy for my daughter, and she ran a weekly game at school for a year. |
| Dogs in the Vineyard | 10 | Dogs challenges us with a VERY different mindset, with a system designed to take it all the way to the wall. I found the conflict resolution hard to follow on paper, but when played, it flowed beautifully. My all time favorite "game I have played," and my new go-to game for setting conversion. |
| Everway | 10 | |
| Over the Edge | 10 | I've never been a fan of the setting, but the system is so wonderfully simple and adaptable, I love it. |
| Polaris | 10 | A thing of beauty is a joy forever...or until the ice melts. Beautiful, sad, thought-provoking. |
| Spherewalker Source Cards | 10 | |
| Spherewalker Sourcebook | 10 | This has been one of my favorite books for years. Presented as a lexicon, the entries within have inspired dozens of stories and ideas. It's a great fantasy aid, no matter what system you play. |
|   |
| 9 |
| Advanced Melee | 9 | |
| Advanced Wizard | 9 | |
| Apocalypse World | 9 | |
| Chill 1st Edition | 9 | Until I can rate the editions separately, this will have to do. Pacesetter's Chill was an awesome, fun game, horror, but with a pulp, heroic feel. Mayfair's version lost most of that, seemingly trying to compete with Call of Cthulhu. Pacesetter: 8/10. Mayfair 5/10. |
| Dictionary of Mu | 9 | |
| Feng Shui | 9 | Very nice system for streamlining combat against the mooks while emphasizing the battles with the Big Bads |
| GURPS Russia | 9 | A great resource, one of my favorites. |
| In The Labyrinth | 9 | |
| Little Fears | 9 | |
| Nobilis | 9 | |
| Nopress RPG Anthology | 9 | |
| Pokéthulhu | 9 | Hilarious! Takes two things I don't enjoy (Cthulhu is too deadly for me; Pokemon is too stupid), and makes them into one awesome thing. Very fun. |
| Progenitor | 9 | |
| Realms of the Sun: Book One - Bright Fires | 9 | |
| Realms of the Sun: Book Two - Heart of Stone | 9 | |
|   |
| 8 |
| A Wushu Guide to Car-Fu | 8 | |
| A Wushu Guide to Gun-Fu | 8 | |
| Aberrant | 8 | |
| Blue Rose | 8 | |
| The Committee for the Exploration of Mysteries | 8 | |
| Creature Feature | 8 | The first "monsters as protagonists" game I ever played - AFAIK, the first such game ever. Fun, without the angst of WOD, or the extreme gore of Nightlife. |
| Demon Players Guide | 8 | |
| Don't Rest Your Head | 8 | |
| GURPS Black Ops | 8 | Not my favorite genre for gaming, but very well-written and packed with awesome, swipeable ideas. |
| GURPS Infinite Worlds | 8 | |
| GURPS Warehouse 23 | 8 | Wonderful inspiration, and just plain fun to read. |
| Legendary Lives Player's Primer | 8 | |
| Legendary Lives Referee's Rulebook | 8 | |
| Monsters and Other Childish Things | 8 | |
| Numenera | 8 | |
| Paladin | 8 | Lots of fun to play in the right group. The mechanics really work for the style of play. |
| Pulp-Fu: A Wushu Game of Noir Style & Pulp Action! | 8 | |
| The Shadow of Yesterday | 8 | |
| Star Ace | 8 | |
| Summerland | 8 | |
| Toon | 8 | |
| Waves of Time | 8 | Presents a setting for Heroes to deal with after a major event, and does so in a way that makes a damn good read. I'd rank this as a nine, but it loses a point for being electronic format instead of properly in print. |
| Wild Talents | 8 | |
| Wushu Open | 8 | |
|   |
| 7 |
| America Offline | 7 | |
| The Authority: Role-Playing Game and Resource Book | 7 | |
| Back for Seconds | 7 | |
| Better Angels | 7 | |
| Everway Companion Collector Cards | 7 | |
| Gestalt: The Hero Within | 7 | |
| Godlike | 7 | |
| Legendary Lives, Second Edition | 7 | |
| Little Fears Nightmare Edition | 7 | |
| Marked for Death | 7 | |
| Og | 7 | Brilliant! |
| Prince Valiant | 7 | |
| Providence: Main Rule Book | 7 | |
| Silver Age Sentinels | 7 | |
| Societies Sourcebook | 7 | |
| Storypath Cards | 7 | |
| Theatrix | 7 | |
| Things | 7 | |
| Traveller Book 2: Starships | 7 | |
| Unknown Armies | 7 | |
|   |
| 6 |
| Chi-Chian: The Roleplaying Game | 6 | Guilty Pleasure |
| Continuum: Roleplaying in the Yet | 6 | Awesome take on the time-travel concept. A bit rules-heavy for me, but great ideas and source material. |
| Dragon Age Set 1 | 6 | |
| Dragon Age Set 2 | 6 | |
| Fireborn Gamemaster's Handbook | 6 | |
| Fireborn Player's Handbook | 6 | |
| Ghost Dog: The Way of the Samurai | 6 | |
| Goodbye, Kankee | 6 | |
| Lost Souls | 6 | |
| Providence: Main World Book | 6 | |
| Tales From The Floating Vagabond | 6 | |
| Traveller | 6 | Still the only game I've ever played or seen where your character could die during character creation. :) |
| Traveller Book 1: Characters and Combat | 6 | |
| Traveller Book 3: Worlds and Adventures | 6 | |
| Traveller Book 4: Mercenary | 6 | |
| Traveller Book 5: High Guard | 6 | |
|   |
| 5 |
| Attack of the Humans | 5 | It's really down to taste. I don't like my horror too horrific, OR too silly. This one came down on the silly side. The system wasn't innovative, but worked for what it was. I tend to think of this game as Toon Horror. |
| Mutants & Masterminds | 5 | |
| Shadowrun | 5 | |
| Sorcerer | 5 | Some damn good ideas, but a bit full of itself. |
| Timemaster | 5 | |
|   |
| 2 |
| Crossroads | 2 | Derivative system and style stolen from White Wolf, combined with far too little useful setting detail make this a must-miss. |
| SuperBabes: The Femforce Role-Playing Game | 2 | Setting Information in the game is "read back issues of the comic." System was nothing remarkable, not remarkably bad for its day, but the lack of setting kills, especially for a game supposedly tied TO a setting. I guess they assumed we'd all be fans of the comic. |
|   |
| 1 |
| Dallas | 1 | Not really a role-playing game. Closer to one of those murder mystery party games. A very, very bad one. |
| Legacy: War of Ages | 1 | Derivative rip-off unwilling to show even the slightest respect to its source material (Highlander) or to its obvious inspiration for style and formatting (WOD books). Look for the fabulous Pink Floyd Misquote! |
| The Window | 1 | Clearly I was not advanced enough to appreciate the value of assigning descriptive terms to my abilities instead of stodgy old numbers (each descriptive term correlates to a die type; how is that not a number?). |
|   |
| Unsorted |
| Dreams of the First Age | 0 | It's real purty; haven't actually read it yet. |
| Dreamtime | 0 | Great for use with Everway. Awesome setting flavor. |
| Immortal: The Invisible War | 0 | Some interesting ideas at the time. Bad binding on the book. |