| 10 |
| Blue Planet Player's Guide | 10 | |
| Call of Cthulhu | 10 | |
| Everway | 10 | |
| GURPS Goblins | 10 | |
| HârnMaster | 10 | |
| I6: Ravenloft | 10 | |
| King Arthur Pendragon | 10 | |
| The MegaTraveller Alien, Volume 1: Vilani & Vargr | 10 | You can find info on the Vargr everywhere, but this is one of the few resources on the Vilani, an enigmatic and complex Traveller "race." Described in the loving detail customary for DGP. |
| Natural Selection | 10 | One of the best monster manuals ever written. |
| Robin's Laws of Good Game Mastering | 10 | |
| Shiki: Four Seasons | 10 | |
| Traveller | 10 | |
| Traveller Dice | 10 | |
| Traveller: The Classic Books | 10 | |
| Tribe 8 | 10 | |
|   |
| 9 |
| 7th Sea Players' Guide | 9 | |
| Al-Qadim: Arabian Adventures | 9 | |
| Alone Against the Dark | 9 | |
| Blue Planet Moderator's Guide | 9 | |
| The Burning Wheel: Fantasy Roleplaying System | 9 | |
| Cities | 9 | If you're used to GMing on the fly, this is the tool you want for city adventures. |
| The City of Greyhawk | 9 | What can I say... for better or worse, this was the hub of my D&D campaign setting for half a decade. |
| Cyradon | 9 | |
| Dictionary of Mu | 9 | |
| The Dying Earth Roleplaying Game | 9 | |
| Fantasy Hero | 9 | Tons of sensible, rock solid, non-HERO-specific info on fantasy gaming of all flavors. |
| Fate of the Sky Raiders | 9 | A strange archaeological artifact, a mysterious lost race, and a memorable villain... that's right, Traveller meets Indie, and it's a great fit. |
| Fiend Folio | 9 | This must be a generational thing. Back in the day, the Fiend Folio was teh awesome, and Don Turnbull was god. |
| FVLMINATA: Armed With Lightning | 9 | |
| H.P. Lovecraft's Dreamlands | 9 | Shannon is right with his criticisms, but Dreamlands is still an awesome setting. CoC at its most Kadathian. My personal favorite. |
| HARP: High Adventure Role Playing | 9 | |
| Hero System Sidekick | 9 | |
| Horrors of the Z'Bri | 9 | |
| Iron Gauntlets Expanded | 9 | |
| James Bond 007 | 9 | |
| The Kaiin Player's Guide | 9 | |
| Land of Fate | 9 | |
| Lankhmar: City of Adventure | 9 | All in all, the best Lankhmar product by TSR. The geomorphs are excellent, and the color map is spectacular. |
| The Legend of the Sky Raiders | 9 | A strange archaeological artifact, a mysterious lost race, and a memorable villain... that's right, Traveller meets Indie, and it's a great fit. |
| Merchants & Merchandise | 9 | To think I traded this away for the Spinward Marches Campaign... woe is me. M&M was as good as the official Merchants book, it had some nice gear, and some of it was even (gasp) illustrated. |
| Monsternomicon Volume I: Denizens of the Iron Kingdoms | 9 | |
| NeoTerra | 9 | Very impressive setting. Rather than the usual mirrorshades cyberpunk, NeoTerra's mood is that of Minority Report or Gattaca--of a future that's deeply sinister in its sterility. |
| Over the Edge | 9 | |
| Polaris | 9 | Sometimes the author's opinion on his work can be trusted. |
| Rolemaster Fantasy Role Playing | 9 | |
| Sengoku | 9 | |
| The Shadow of Yesterday | 9 | |
| Starship Operator's Manual, Volume 1 | 9 | |
| Steampunk Musha | 9 | |
| The Trail of the Sky Raiders | 9 | A strange archaeological artifact, a mysterious lost race, and a memorable villain... that's right, Traveller meets Indie, and it's a great fit. |
| Traveller Adventure 9: Nomads of the World-Ocean | 9 | |
| Vimary Sourcebook | 9 | |
| World Builder's Handbook | 9 | |
|   |
| 8 |
| 7th Sea Game Master's Guide | 8 | |
| Agone | 8 | Clunky rules, but, man, what a setting. What a cover! |
| Alone Against the Wendigo | 8 | |
| Beltstrike: Riches and Danger in the Bowman Belt | 8 | |
| Blue Planet | 8 | |
| City of Thieves | 8 | |
| Cthulhu by Gaslight | 8 | |
| Dungeons & Dragons 3rd Edition Player's Handbook | 8 | |
| Dust Devils | 8 | |
| En Garde! | 8 | |
| Fading Suns | 8 | |
| Formless Collaborative Roleplaying | 8 | |
| HeroQuest | 8 | Awesome chargen (keywords). |
| HeroQuest Voices | 8 | I never really "got" Glorantha, but I've mined the book for my own campaigns with great success. I love those Grazers, I really do. |
| Maelstrom | 8 | I remember coming across it in '84 and being puzzled: lots of herbs, but where were the Wandering Monsters tables? |
| Masks of Nyarlathotep | 8 | CoC at its pulpiest. In other words, you get great set pieces and a high mortality rate. Involves considerable clue bookkeeping. |
| Mechanical Dream | 8 | The rules are a mess, but you want to buy this game for the setting. |
| MegaTraveller | 8 | |
| Monster Manual | 8 | The mother of all Monster Manuals, and the only one I used for years... what rating do you give the air you breathe? |
| Orkworld | 8 | Why Orkworld is so vilified is beyond me. Think of it as a very engagingly written GURPS setting book. |
| Otherkind | 8 | A great little setting tied to an interesting effort at having a single dice roll decide over both narration rights and conflict outcome. Pre-DitV Baker is underappreciated. Or maybe I just prefer Elves to Mormons. |
| Prince Valiant | 8 | |
| Robin Hood the Role Playing Campaign | 8 | |
| S3: Expedition to the Barrier Peaks | 8 | Goofy in a good way. |
| Shadizar: City of Wickedness | 8 | |
| Shadow World Master Atlas | 8 | |
| Space: 1889 | 8 | Can't remember a thing about the rules, but the setting rocks. |
| Spherewalker Sourcebook | 8 | |
| Starship Traveller | 8 | |
| Talislanta | 8 | |
| Traveller Alien Module 7: Hivers | 8 | |
| Traveller Book 7: Merchant Prince | 8 | |
| U1: The Sinister Secret of Saltmarsh | 8 | |
| World of Greyhawk Fantasy Game Setting | 8 | My first setting was like my first car (VW Beetle): I barely fit into it, and yet I got some massive mileage out of it. |
| Ythrek | 8 | |
|   |
| 7 |
| Eberron Campaign Setting | 7 | Kitchen sink. |
| Fluid Mechanics | 7 | Great book. As for the artwork, though... if you love Marc Miller's Traveller (T4), you'll feel right at home. |
| Green and Pleasant Land | 7 | |
| GURPS New Sun | 7 | Delivers on the info, but not on the magic. |
| Legend of the Five Rings | 7 | |
| Lionheart | 7 | Lionheart is essentially an annotated (and very beautiful) map prefaced by a historical (and very dry) introduction. Not an awful book, but you'll need a lot of imagination in order to turn it into an actual campaign. |
| Maelstrom Storytelling | 7 | |
| Robert L. Asprin's Thieves' World | 7 | |
| Skyrealms of Jorune | 7 | |
| The Traveller Adventure | 7 | |
| Unknown Armies | 7 | Sorry, but Unknown Armies just tries too hard. |
|   |
| 6 |
| "Glozel est Authentique!" | 6 | 2 fairly extensive CoC adventures. The second one sounds a lot more promising than it actually was, alas. |
| AD&D First Edition Players Handbook | 6 | Oldie but emphatically not goldie. |
| Forgotten Realms Campaign Setting | 6 | With the Realms, D&D became officially quaint. |
| Monster Manual II | 6 | |
| Pursuit to Kadath | 6 | |
| Tarsus: World Beyond the Frontier | 6 | |
| Thirty | 6 | |
| Transhuman Space | 6 | Transhumanism is an ideology, not a factual description of the future. |
|   |
| 5 |
| B3: Palace of the Silver Princess | 5 | My first character died in this module, so clearly it must be flawed. |
| B5: Horror on the Hill | 5 | A total snore. |
| Dragonlance Campaign Setting | 5 | |
| Horror on the Orient Express | 5 | Awesome production values can't make up for an improbable and hyper-railroady (sic) plot. |
| The Spinward Marches Campaign | 5 | |
| Sword and Fist | 5 | Boring, boring, boring. |
| Unearthed Arcana | 5 | As for me, I wanted to love the Thief-Acrobat. But unlike the Cavalier he sucked at anything he tried to do. He kept falling off tightropes and tumbling into walls. |
|   |
| 4 |
| A1-4: Scourge of the Slavelords | 4 | What goes for G (as in G series) also goes for A. Was bored by it then, am bored by it now. |
| Dragonlance Adventures | 4 | One of the many, many dull books churned out by TSR in the later 1980s. |
| G1-2-3: Against the Giants | 4 | I may be either too young or too old to appreciate this, but the G series is tedious to me. There's just nothing there. |
| Hero Builder's Guidebook | 4 | Dull as dishwater. Almost managed to wean me off D&D right after the 3E core rules had pulled me back in. |
| LNR1: Wonders of Lankhmar | 4 | |
| Marc Miller's Traveller | 4 | |
| Q1: Queen of the Demonweb Pits | 4 | "Q" as in quenched my will to play D&D. |
|   |
| 3 |
| B2: The Keep on the Borderlands | 3 | |
| D1-2: Descent into the Depths of the Earth | 3 | Dungeons, dungeons, dungeons. Monsters, monsters, monsters. Boring, boring, boring. |
|   |
| 1 |
| HYBRID | 1 | This game needs a proper index. |