Pierce Inverarity Game Ratings

See: Ratings    Sorted By:

10
Blue Planet Player's Guide10
Call of Cthulhu10
Everway10
GURPS Goblins10
HârnMaster10
I6: Ravenloft10
King Arthur Pendragon10
The MegaTraveller Alien, Volume 1: Vilani & Vargr10You can find info on the Vargr everywhere, but this is one of the few resources on the Vilani, an enigmatic and complex Traveller "race." Described in the loving detail customary for DGP.
Natural Selection10One of the best monster manuals ever written.
Robin's Laws of Good Game Mastering10
Shiki: Four Seasons10
Traveller10
Traveller Dice10
Traveller: The Classic Books10
Tribe 810
 
9
7th Sea Players' Guide9
Al-Qadim: Arabian Adventures9
Alone Against the Dark9
Blue Planet Moderator's Guide9
The Burning Wheel: Fantasy Roleplaying System9
Cities9If you're used to GMing on the fly, this is the tool you want for city adventures.
The City of Greyhawk9What can I say... for better or worse, this was the hub of my D&D campaign setting for half a decade.
Cyradon9
Dictionary of Mu9
The Dying Earth Roleplaying Game9
Fantasy Hero9Tons of sensible, rock solid, non-HERO-specific info on fantasy gaming of all flavors.
Fate of the Sky Raiders9A strange archaeological artifact, a mysterious lost race, and a memorable villain... that's right, Traveller meets Indie, and it's a great fit.
Fiend Folio9This must be a generational thing. Back in the day, the Fiend Folio was teh awesome, and Don Turnbull was god.
FVLMINATA: Armed With Lightning9
H.P. Lovecraft's Dreamlands9Shannon is right with his criticisms, but Dreamlands is still an awesome setting. CoC at its most Kadathian. My personal favorite.
HARP: High Adventure Role Playing9
Hero System Sidekick9
Horrors of the Z'Bri9
Iron Gauntlets Expanded9
James Bond 0079
The Kaiin Player's Guide9
Land of Fate9
Lankhmar: City of Adventure9All in all, the best Lankhmar product by TSR. The geomorphs are excellent, and the color map is spectacular.
The Legend of the Sky Raiders9A strange archaeological artifact, a mysterious lost race, and a memorable villain... that's right, Traveller meets Indie, and it's a great fit.
Merchants & Merchandise9To think I traded this away for the Spinward Marches Campaign... woe is me. M&M was as good as the official Merchants book, it had some nice gear, and some of it was even (gasp) illustrated.
Monsternomicon Volume I: Denizens of the Iron Kingdoms9
NeoTerra9Very impressive setting. Rather than the usual mirrorshades cyberpunk, NeoTerra's mood is that of Minority Report or Gattaca--of a future that's deeply sinister in its sterility.
Over the Edge9
Polaris9Sometimes the author's opinion on his work can be trusted.
Rolemaster Fantasy Role Playing9
Sengoku9
The Shadow of Yesterday9
Starship Operator's Manual, Volume 19
Steampunk Musha9
The Trail of the Sky Raiders9A strange archaeological artifact, a mysterious lost race, and a memorable villain... that's right, Traveller meets Indie, and it's a great fit.
Traveller Adventure 9: Nomads of the World-Ocean9
Vimary Sourcebook9
World Builder's Handbook9
 
8
7th Sea Game Master's Guide8
Agone8Clunky rules, but, man, what a setting. What a cover!
Alone Against the Wendigo8
Beltstrike: Riches and Danger in the Bowman Belt8
Blue Planet8
City of Thieves8
Cthulhu by Gaslight8
Dungeons & Dragons 3rd Edition Player's Handbook8
Dust Devils8
En Garde!8
Fading Suns8
Formless Collaborative Roleplaying8
HeroQuest8Awesome chargen (keywords).
HeroQuest Voices8I never really "got" Glorantha, but I've mined the book for my own campaigns with great success. I love those Grazers, I really do.
Maelstrom8I remember coming across it in '84 and being puzzled: lots of herbs, but where were the Wandering Monsters tables?
Masks of Nyarlathotep8CoC at its pulpiest. In other words, you get great set pieces and a high mortality rate. Involves considerable clue bookkeeping.
Mechanical Dream8The rules are a mess, but you want to buy this game for the setting.
MegaTraveller8
Monster Manual8The mother of all Monster Manuals, and the only one I used for years... what rating do you give the air you breathe?
Orkworld8Why Orkworld is so vilified is beyond me. Think of it as a very engagingly written GURPS setting book.
Otherkind8A great little setting tied to an interesting effort at having a single dice roll decide over both narration rights and conflict outcome. Pre-DitV Baker is underappreciated. Or maybe I just prefer Elves to Mormons.
Prince Valiant8
Robin Hood the Role Playing Campaign8
S3: Expedition to the Barrier Peaks8Goofy in a good way.
Shadizar: City of Wickedness8
Shadow World Master Atlas8
Space: 18898Can't remember a thing about the rules, but the setting rocks.
Spherewalker Sourcebook8
Starship Traveller8
Talislanta8
Traveller Alien Module 7: Hivers8
Traveller Book 7: Merchant Prince8
U1: The Sinister Secret of Saltmarsh8
World of Greyhawk Fantasy Game Setting8My first setting was like my first car (VW Beetle): I barely fit into it, and yet I got some massive mileage out of it.
Ythrek8
 
7
Eberron Campaign Setting7Kitchen sink.
Fluid Mechanics7Great book. As for the artwork, though... if you love Marc Miller's Traveller (T4), you'll feel right at home.
Green and Pleasant Land7
GURPS New Sun7Delivers on the info, but not on the magic.
Legend of the Five Rings7
Lionheart7Lionheart is essentially an annotated (and very beautiful) map prefaced by a historical (and very dry) introduction. Not an awful book, but you'll need a lot of imagination in order to turn it into an actual campaign.
Maelstrom Storytelling7
Robert L. Asprin's Thieves' World7
Skyrealms of Jorune7
The Traveller Adventure7
Unknown Armies7Sorry, but Unknown Armies just tries too hard.
 
6
"Glozel est Authentique!"62 fairly extensive CoC adventures. The second one sounds a lot more promising than it actually was, alas.
AD&D First Edition Players Handbook6Oldie but emphatically not goldie.
Forgotten Realms Campaign Setting6With the Realms, D&D became officially quaint.
Monster Manual II6
Pursuit to Kadath6
Tarsus: World Beyond the Frontier6
Thirty6
Transhuman Space6Transhumanism is an ideology, not a factual description of the future.
 
5
B3: Palace of the Silver Princess5My first character died in this module, so clearly it must be flawed.
B5: Horror on the Hill5A total snore.
Dragonlance Campaign Setting5
Horror on the Orient Express5Awesome production values can't make up for an improbable and hyper-railroady (sic) plot.
The Spinward Marches Campaign5
Sword and Fist5Boring, boring, boring.
Unearthed Arcana5As for me, I wanted to love the Thief-Acrobat. But unlike the Cavalier he sucked at anything he tried to do. He kept falling off tightropes and tumbling into walls.
 
4
A1-4: Scourge of the Slavelords4What goes for G (as in G series) also goes for A. Was bored by it then, am bored by it now.
Dragonlance Adventures4One of the many, many dull books churned out by TSR in the later 1980s.
G1-2-3: Against the Giants4I may be either too young or too old to appreciate this, but the G series is tedious to me. There's just nothing there.
Hero Builder's Guidebook4Dull as dishwater. Almost managed to wean me off D&D right after the 3E core rules had pulled me back in.
LNR1: Wonders of Lankhmar4
Marc Miller's Traveller4
Q1: Queen of the Demonweb Pits4"Q" as in quenched my will to play D&D.
 
3
B2: The Keep on the Borderlands3
D1-2: Descent into the Depths of the Earth3Dungeons, dungeons, dungeons. Monsters, monsters, monsters. Boring, boring, boring.
 
1
HYBRID1This game needs a proper index.

Copyright © 1996-2026 RPGmatch Inc. & individual authors, All Rights Reserved
Compilation copyright © 1996-2026 RPGmatch Inc.
RPGnet® and RPGmatch® are registered trademarks of RPGmatch Inc., all rights reserved.