Rating: [ 4.74 / 10.00 ]
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A revision of the combat and saving throw charts to show 5% improvement steps. Also, an revision of the xp values of monsters.
This article is contained in Dragon #80.
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Leomund's Tiny Hut
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Which I don't think is a good thing. A lot of studies have shown that people respond better to infrequent but bigger rewards than to steady but small rewards. That's why going up a level, after a dozen sessions where nothing changes, is fun; while getting a minor to bonus to a percentile skill after every session feels routine and boring. So I like the old way, where the classes might have a big jump in their save vs. poison or THAC0 every couple levels. Still, mostly harmless.
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