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In part 3 of the series on the evolution and future of roleplaying, we look at what "character" means.
This article is contained in White Wolf Inphobia #53.
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Article Title | Type | System | Issue |
Part I: Simulation or Story? | Theory | Generic | White Wolf Inphobia #51 |
Part II: Why Do Modules Suck? | Theory | Generic | White Wolf Inphobia #52 |
Part III: Character, Character, Character | Theory | Generic | White Wolf Inphobia #53 |
Part IV: Running Story Entertainments | Theory | Generic | White Wolf Inphobia #54 |
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