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Playing Traveller in real-time.
This article is contained in The Journal of the Travellers' Aid Society #13.
Linked Columns |
Ref's Notes
Article Title | Type | System | Issue |
Robots![]() |
Background: General | Generic | The Journal of the Travellers' Aid Society #2 |
Robots II![]() |
Other Rules | Traveller 1 | The Journal of the Travellers' Aid Society #3 |
Robots III![]() |
Background: Group | Traveller 1 | The Journal of the Travellers' Aid Society #4 |
Sample Robots![]() |
Stats: Items | Traveller 1 | The Journal of the Travellers' Aid Society #5 |
Poltroonery, Courts Martial, and the Imperial Code of Military Justice | Other Rules | Traveller 1 | The Journal of the Travellers' Aid Society #10 |
Real Time Traveller | GM Advice | Traveller 1 | The Journal of the Travellers' Aid Society #13 |
Jack of All Trades | GM Advice | Traveller 1 | The Journal of the Travellers' Aid Society #18 |
Suggestions for High Guard and TCS Campaigns | GM Advice | Traveller 1 | The Journal of the Travellers' Aid Society #24 |
On the Use of NPCs | GM Advice | Generic | Challenge #25 |
Flow Charts for Manageable Campaigns | GM Advice | Generic | Challenge #26 |
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