Article Info

Column  Simulation Corner
Title  State of the Art
Author  John Prados
Book Type  Editorial
Genre  Generic
Setting  Generic
Series 
System  Board Game

Article Summary

How advances made in "state of the art" games of years past have become the standard, and new state of the art advances may become the standard in the future.


This article is contained in Dragon #42.

Linked Columns

Simulation Corner
Article Title Type System Issue
SPI’s First Decade Mirrors Gaming’s Progress Information: General Board Game 1 The Dragon #35
To Complicate, or Too Complicated? Editorial Board Game 1 The Dragon #36
The Development of Dice, Tables, and Combat Resolution Information: General Board Game 1 The Dragon #37
‘'Charlies’' Keep Clearing Hurdle After Hurdle Information: General Board Game 1 The Dragon #38
Redmond and Rodger on Graphics and Games Information: General Board Game 1 Dragon #39
West End Games: Slowly but Surely Information: Company Board Game 1 Dragon #40
Interview: The View from Avalon Hill Information: Interview Board Game 1 Dragon #41
State of the Art Editorial Board Game 1 Dragon #42
A History of Games and Gaming? Information: General Generic Dragon #44
Gamespeak Editorial Board Game 1 Dragon #45
The 1980 Wargame Year Information: General Generic Dragon #46
Change of Pace at SPI Information: General Board Game 1 Dragon #47
To be free-lance or not to be? Information: General Generic Dragon #49
Cooperation Can Keep Small 'Empires' Alive Information: General Generic Dragon #50
Practicing Game Design I: Choosing a Topic Information: Design Notes Board Game 1 Dragon #52
Practicing Game Design II: Building a Model Editorial Board Game 1 Dragon #53
Practicing Game Design IV: State of the Art Theory Generic Dragon #55
Practicing Game Design V: On Philosophy Information: General Board Game 1 Dragon #56
The Art of Illustration Information: General Board Game 1 Dragon #57

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