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Strange portents loom over the city of Riddleport, and only the heroes can figure out what new menace has arisen in Varisia's freewheeling pirate cove of Riddleport. Also includes an overview of Riddleport, new gambling games at the famous Gold Goblin gaming hall, and Eando Kline's rust-monster-plagued excursion into the Darklands.
This article is contained in Pathfinder #13.
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