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An essay on starting a super hero campaign, from inspiration to tone, structure, play issues, and pulling it all together.
This article is contained in Amazing Triple Action #1.
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Origin Issues
Article Title | Type | System | Issue |
Origin Issues #1: Setting Up a Group | GM Advice | Generic | Amazing Triple Action #1 |
Origin Issues #2: Developing Hero Concepts | GM Advice | Generic | Amazing Triple Action #2 |
Origin Issues #3: Developing Key Villains | GM Advice | Generic | Amazing Triple Action #3 |
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