Article Info

Title  Heroic Talents
Author  Todd Crapper
Book Type  Other Rules
Genre  Fantasy
Setting  Generic
Series 
System  Dungeons & Dragons 4
Parent: [ AD&D ]
Parent: [ D&D / Basic ]

Article Summary

Heroic-tier utility powers based on skills. They can only be taken by characters who have trained in those skills: acrobatics (last second escape), arcana (detect elements), athletics (burst of strength), bluff (slippery shift), diplomacy (snide remark), dungeoneering (blend), endurance (meditation), heal (restore), history (unconscious memory), insight (gut feeling), intimidate (shout), nature (back on the path), perception (finely tuned senses), religion (divine health), stealth (deep cover), streetwise (false source), and thievery (divert attention).


This article is contained in Combat Advantage #4.

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