Article Title
|
Type
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System
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Issue
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From the Sorceror's Scroll
|
Information: Preview |
AD&D 1 |
The Dragon #11 |
The Lovecraftian Mythos in Dungeons and Dragons
|
Stats: Deities |
D&D / Original 1 |
The Dragon #12 |
Tolkien in Dungeons & Dragons
|
Editorial |
D&D / Original 1 |
The Dragon #13 |
D&D Relationships, the Parts and the Whole
|
Information: Preview |
D&D / OSR 1 |
The Dragon #14 |
D&D Ground and Spell Area Scale
|
Rules Q&A |
D&D / Original 1 |
The Dragon #15 |
Role Playing: Realism vs. Game Logic; Spell Points, Vanity Press, and Rip-offs
|
Editorial |
Generic |
The Dragon #16 |
Gamma World: First Report; Setting Up the Campaign
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Information: Design Notes |
Gamma World 1 |
The Dragon #18 |
More Excerpts from the Journals of Hald Sevrin
|
Background: Setting |
Gamma World 1 |
The Dragon #19 |
Random Generation of Creatures from the Lower Planes
|
Other Rules |
AD&D 1 |
The Dragon #23 |
The Melee in D&D
|
Information: Design Notes |
Generic |
The Dragon #24 |
The Proper Place of Character Social Class in D&D
|
Editorial |
Generic |
The Dragon #25 |
D&D, AD&D, and Gaming
|
Information: General |
Generic |
The Dragon #26 |
What Judges Guild Has Done for Dungeons and Dragons
|
Editorial |
Generic |
The Dragon #27 |
Evil: Law vs. Chaos
|
Editorial |
Generic |
The Dragon #28 |
The Half-Ogre, Smiting Him Hip and Thigh
|
Other Rules |
AD&D 1 |
The Dragon #29 |
New Setting for the Adventure
|
Editorial |
Generic |
The Dragon #30 |
Books are Books, Games are Games, and Never the Twain...
|
Editorial |
Generic |
The Dragon #31 |
Playing on the Other Planes of Existence
|
Background: General |
Generic |
The Dragon #32 |
AD&Ds Magic System: How and Why It Works
|
Editorial |
Generic |
The Dragon #33 |
What's Ahead for TSR?
|
Editorial |
Generic |
The Dragon #35 |
Conan!
|
Stats: Characters |
AD&D 1 |
The Dragon #36 |
Greyhawk: The Shape of the World
|
Background: Setting |
AD&D 1 |
The Dragon #37 |
Good Isn't Stupid, Paladins and Rangers, and Female Dwarves Do Have Beards!
|
Editorial |
Generic |
The Dragon #38 |
Making Monsters Meaningful
|
GM Advice |
Generic |
Dragon #42 |
Two "New" Spells
|
Other Rules |
AD&D 1 |
Dragon #42 |
More
|
Background: Setting |
AD&D 1 |
Dragon #55 |
Protection Circles and the Like
|
Other Rules |
AD&D 1 |
Dragon #56 |
Plus News of the North Central Flanaess
|
Background: Setting |
AD&D 1 |
Dragon #56 |
Developments from Stonefist to South Province
|
Background: Setting |
AD&D 1 |
Dragon #57 |
Cantrips: Minor magics for would-be wizards
|
Stats: Spells |
AD&D 1 |
Dragon #59 |
More cantrips: Mini-spells for apprentice magic-users
|
Stats: Spells |
AD&D 1 |
Dragon #60 |
Now you see them: Cantrips for the aspiring illusionist
|
Stats: Spells |
AD&D 1 |
Dragon #61 |
Everything You Never Knew about Spell Books
|
Other Rules |
AD&D 1 |
Dragon #62 |
The big, bad barbarian
|
Other Rules |
AD&D 1 |
Dragon #63 |
New Weapons from Another 'Great Mind'
|
Stats: Items |
AD&D 1 |
Dragon #64 |
Character Classes to Consider
|
Information: Design Notes |
AD&D 1 |
Dragon #65 |
New spells for illusionists
|
Stats: Spells |
AD&D 1 |
Dragon #66 |
New magic-user spells
|
Stats: Spells |
AD&D 1 |
Dragon #67 |
Be the first to cast these new high-level spells
|
Stats: Spells |
AD&D 1 |
Dragon #68 |
The Thief-Acrobat
|
Other Rules |
AD&D 1 |
Dragon #69 |
Social status and birth tables: New for AD&D play
|
Background: General |
AD&D 1 |
Dragon #70 |
New Druid Spells ... Naturally!
|
Stats: Spells |
AD&D 1 |
Dragon #71 |
The Chivalrous Cavalier
|
Other Rules |
AD&D 1 |
Dragon #72 |
The Inner Planes
|
Background: Setting |
AD&D 1 |
Dragon #73 |
Warhorses and barding
|
Stats: Items |
AD&D 1 |
Dragon #74 |
New Denizens of Devildom
|
Stats: Monsters |
AD&D 1 |
Dragon #75 |
Hold that person!
|
Information: General |
AD&D 1 |
Dragon #90 |
The goristro revealed
|
Stats: Monsters |
AD&D 1 |
Dragon #91 |
Clerics live by other rules
|
Background: Group |
AD&D 1 |
Dragon #92 |
Life Beyond 15th Level
|
Other Rules |
AD&D 1 |
Dragon #93 |
Official Changes for Rangers
|
Other Rules |
AD&D 1 |
Dragon #94 |
Demi-humans get a lift
|
Other Rules |
AD&D 1 |
Dragon #95 |
New Jobs for Demi-Humans
|
Other Rules |
AD&D 1 |
Dragon #96 |
Deities and Their Faithful
|
Other Rules |
AD&D 1 |
Dragon #97 |
The future of the game
|
Information: Preview |
AD&D 2 |
Dragon #103 |
From the Sorcerer's Scroll
|
Information: Company |
Generic |
Dragon #122 |
Selected User Comments
The implementation? Not so much. A few powers are interesting, but most are uninspiring, many aren't explained well (how exactly do you travel to the Inner Planes?), all hierophants are the same, and even given the extremely high levels, the XP requirements are ridiculous.
Your Thoughts