Rating: [ 6.36 / 10.00 ]

Article Info

Title  The Making of a Milieu
Author  Arthur Collins
Book Type  GM Advice
Genre  Generic
Setting  Generic
Series 

Article Summary

How to start a world and keep it turning: advice and philosophy.


This article is contained in Dragon #93.

Comments & Reviews

Selected User Comments

See 2 Ratings | See 1 Comments | Link Reviews | Add Rating ]
Rating User Comments
10 / 10SleeperD&D was always terrible at explaining how the game was supposed to be played, or how to create a world, so this article was a revelation. It's just a very pragmatic collection of advice by a mature and experienced DM on how to make a world... and even more importantly how to make it come alive. He talks about factions and recurrent characters, how to integrate the PCs into the world with allies and mentors, and how to start a campaign with small steps, and then gradually build up to a full campaign arc. Even if he fetishizes maps a little....

Your Thoughts

You must login in order to record usage, rate, and comment on entries.