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Arms Law (2007 I.C.E. edition)
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This entry is differentiated by earlier books called Arms Law because it includes the tables for both "Arms" and "Claw" attacks, while earlier editions of the book just inclded "Arms".
"Put fast and furious combat into your adventure! Arms Law delivers fantasy and medieval melee and missile attacks with realistic-plus results. Simple to use, you'll puncture, slash, or crush your foes with convincing fatality!
"Arms Law expands the combat system from Rolemaster Fantasy Role Playing to its full breadth.
"Attacks from dozens of weapons are all handled differently so that each weapon has a unique feel and flavor. The same is true for animal attacks and other hostile maneuvers like falling, brawling, and martial arts.
"Remember...it's not the bruises that kill! Critical damage is what wastes your enemies! Arms Law presents a dozen types of critical strikes - described in vivid detail - that allow you to graphically describe the brutality of combat!"
"Put fast and furious combat into your adventure! Arms Law delivers fantasy and medieval melee and missile attacks with realistic-plus results. Simple to use, you'll puncture, slash, or crush your foes with convincing fatality!
"Arms Law expands the combat system from Rolemaster Fantasy Role Playing to its full breadth.
"Attacks from dozens of weapons are all handled differently so that each weapon has a unique feel and flavor. The same is true for animal attacks and other hostile maneuvers like falling, brawling, and martial arts.
"Remember...it's not the bruises that kill! Critical damage is what wastes your enemies! Arms Law presents a dozen types of critical strikes - described in vivid detail - that allow you to graphically describe the brutality of combat!"
This edition is also contained in Rolemaster Classic: The Essentials.
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Notes on This Edition
This is the new Rolemaster Classic edition, which revision the 2.5 rulebook with some inclusions from the Italian edition. 120 pages.Game Editions | [ Edit This Edition ] |
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