Second Person: Role-Playing and Story in Games and Playable Media explores the juxtaposition of story and role playing in role-playing games, computer games, board games, card games, electronic literature, political simulations, locative media, massively multiplayer games, and other forms of entertainment through a series of essays by game designers, authors, artists, and scholars. Includes three tabletop role-playing games as appendices.
Notes on This Edition
Feburary 2007, 426 pp, 7"x9", $40.00/£25.95.