Rating: [ 5.93 / 10.00 ]
Last Rites of the Black Guard (2003 12 to Midnight edition)
Title | Last Rites of the Black Guard | |
Author | Ed Wetterman | |
Book Type | Adventure | Rank: [ 167 / 5958 ] |
Genre | Horror | |
Setting | Modern | |
This Edition | 12 to Midnight (2003 PDF) | Stock: 1 |
System | d20 Modern | Parent: [ d20 ] |
Edition Summary | [ Edit Main Info ] |
Last Rites is a modern ghost-hunting adventure using the d20 System. Also available for Savage Worlds.
The Nazis left their cruel mark on the world more than 50 years ago, and some of those wounds still bleed. Hitler and other high-ranking Nazis were enamored by the idea of using the Occult in their attempt at world domination. In their quest for power they conducted horrific experiments on the weak, but with the defeat of the Nazis and the freeing of the experiments’ survivors, humanity thought that their evil would never rise again. They were wrong.
Your heroes find themselves the only ones willing to help a single mother deal with the terrifying hauntings tormenting her family. But before they can put them to an end, they'll have to investigate their origins by spending an evening in the house themselves. If they dare.
Written for low-level modern characters, with suggestions on adjusting for higher-level campaigns.
Fully bookmarked, plus a hotlinked table of contents page.
Includes color cover, illustrations, and helpful sidebars throughout.
Includes "printer-friendly" version with all artwork and sidebars removed.
Uses the OGL Horror* ritual system (summarized in the appendix) and includes a brand-new ritual.
The 12 to Midnight website also offers free downloads of cool extras such as audio recordings of ghosts (known by ghost-hunters as Electronic Voice Phenomena), pre-filled initiative cards, and more.
Requires the use of the d20 Modern™ Roleplaying Game, published by Wizards of the Coast, Inc.
The Nazis left their cruel mark on the world more than 50 years ago, and some of those wounds still bleed. Hitler and other high-ranking Nazis were enamored by the idea of using the Occult in their attempt at world domination. In their quest for power they conducted horrific experiments on the weak, but with the defeat of the Nazis and the freeing of the experiments’ survivors, humanity thought that their evil would never rise again. They were wrong.
Your heroes find themselves the only ones willing to help a single mother deal with the terrifying hauntings tormenting her family. But before they can put them to an end, they'll have to investigate their origins by spending an evening in the house themselves. If they dare.
Written for low-level modern characters, with suggestions on adjusting for higher-level campaigns.
Fully bookmarked, plus a hotlinked table of contents page.
Includes color cover, illustrations, and helpful sidebars throughout.
Includes "printer-friendly" version with all artwork and sidebars removed.
Uses the OGL Horror* ritual system (summarized in the appendix) and includes a brand-new ritual.
The 12 to Midnight website also offers free downloads of cool extras such as audio recordings of ghosts (known by ghost-hunters as Electronic Voice Phenomena), pre-filled initiative cards, and more.
Requires the use of the d20 Modern™ Roleplaying Game, published by Wizards of the Coast, Inc.
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