X-plorers (2011 Brave Halfling Publishing edition)
X-plorers is an adaptation of the original
Dungeons & Dragons rules to a science fiction setting. From Grey Area Games:
In the year 2,222 AD Earth, Venus, and Mars are united under one government, the United Corporate Nations (UCN). The UCN is a political engine composed of representatives of thousands of powerful corporations. Far beyond our solar system lies the “Reaches”, a densely packed cluster of stars, many with habitable worlds very similar to Earth. The UCN is looking for both habitable planets and those ripe for resource exploitation. Such a vast and new galaxy breeds nothing but trouble. Who better to handle such trouble but the galactic troubleshooters…X-plorers X-plorers is a “what if?” role playing game. In this case, what if the fathers of the role playing hobby were more into science fiction than fantasy when they wrote that first set of official rules back in 1974? What if that game was about humans expanding and exploring their universe, instead of delving into deep dungeons to kill monsters to earn treasure? These are the questions X-plorers attempts to answer.
Notes on This Edition
From Brave Halfling's blog:
This product is nothing more than a shinny new version of Dave Bezio’s original X-plorers final text. Everything you love about X-P is in here – we’ve just cleaned the text up a bit, given it a new layout, adorned it with fantastic new art by Pete Mullen and Steve Zieser and added a few extras to make this edition as easy-to-use and as helpful to gamers as possible. Fans of X-P will not be disappointed.
40 pages, $5.95 or free PDF (art/no art), $12.95 print on demand (via OBS).