Gadget Guide: Alien Tech (2013 Green Ronin Publishing edition)

Title  Gadget Guide: Alien Tech
Author  Steve Kenson
Book Type  Other Rules
Rank: [ 2036 / 2673 ]
Genre  Super Hero
Setting  Generic
This Edition  Green Ronin Publishing (2013 PDF)
Stock: 9354e
System  Mutants & Masterminds 3
Parent: [ d20 ]

Edition Summary

Publisher blurb:
Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for your M&M game!

Alien Tech

In most comic book universes, like the Earth-Prime of Freedom City and Emerald City, humanity is not alone in the cosmos. Far from it, in fact. Any number of alien civilizations have contact with Earth, ranging from the lone survivors of long-lost worlds and peaceful explorers to invading empires, marauding warlords, or inhuman horrors. Each of these alien species has its own technology, used to further its purposes, and often so advanced as to appear like just another super-power to the inhabitants of a world of costumed heroes and villains. Alien Tech looks at technology and devices commonly used by aliens, and how to include them in your M&M series.

Edition Editions

Notes on This Edition
5 pages, $2.95.

Game Editions

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# Title System Publisher Released Stock Status
1 Gadget Guide: Alien Tech PDFMutants & Masterminds 3Green Ronin Publishing 2013 9354e ---

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