Gadget Guide: Magic (2013 Green Ronin Publishing edition)

Title  Gadget Guide: Magic
Author  Steve Kenson
Book Type  Other Rules
Rank: [ 2070 / 2673 ]
Genre  Super Hero
Setting  Generic
This Edition  Green Ronin Publishing (2013 PDF)
Stock: 9358e
System  Mutants & Masterminds 3
Parent: [ d20 ]

Edition Summary

Publisher blurb:
Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for your M&M game!

Magic

Not all superheroic gadgets are technological—far from it, in fact. Some are actually products of magic, from enchanted weapons and armor to cloaks and amulets, or items of “techno-magic” fusing modern technology with ancient sorcery. Gadget Guides: Magic looks at these magic items and their different uses in a Mutants & Masterminds game.

Edition Editions

Notes on This Edition
5 pages, $2.95.

Game Editions

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# Title System Publisher Released Stock Status
1 Gadget Guide: Magic PDFMutants & Masterminds 3Green Ronin Publishing 2013 9358e ---

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