Game Info

Title  The Broken Isles Lorebook
Authors  Alexander Marsh Freed, Jeffrey J. Visgaitis
Book Type  Background: Setting
Rank: [ 1863 / 3183 ]
Genre  Fantasy
Setting  Violet Dawn
Series 
Awards  ENnie (Nominee for Best Electronic Product, 2006)
Edition Info  The Inner Circle (2006 PDF)
Stock: 2001B
System  d20 3.5
Parent: [ Dungeons & Dragons ]

Game Summary

On a group of mysterious islands isolated from the mainland of Kaelandar, primitive humans struggle for survival. They count among their enemies a dangerous and bizarre environment, inhuman slavers from beyond the sea, horrid monsters, buried magic, and--of course--one another. Together with barbarous skarren, moon-blessed zeidians, and adaptive ngakoi, these humans desperately contend with the secrets of their strange land.

The Lorebook of the Broken Isles contains everything a DM needs to begin a Broken Isles campaign. The Lorebook is illustrated in full color and is 39 pages inlength. The PDF is extensively bookmarked for ease of use, and a printer-friendly version is also included. The Lorebook contains the complete history and geography of the Broken Isles, a full-color map, 8 never-before-seen monsters (along withover a dozen monsters adapted from Denizens of Avadnu), and a chapter dedicated to capturing the mood of the isles and ideas on starting a campaign.

The Broken Isles product line is a standalone mini-campaign setting designed to ease players and DMs into the world of Violet Dawn. The Broken Isles is focused on play from 1st to 5th level, building PCs' knowledge and experience until they're prepared to face the wider world of Avadnu.

Game Editions

Notes on This Edition
39 pages, $2.50.

Game Editions

Edit Edition ]
# Title System Publisher Released Stock Status
1 The Broken Isles Lorebook PDFd20 3.5The Inner Circle 2006 2001B ---

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