Rating: [ 5.05 / 10.00 ]

Game Info

Title  GURPS Thaumatology: Magical Styles
Author  Sean Punch
Book Type  Other Rules
Rank: [ 1006 / 2673 ]
Genre  Generic
Setting  Generic
Series 
Edition Info  Steve Jackson Games (2009 PDF)
Stock: 37 1652
System  GURPS 4

Game Summary

Academy, fraternity, guild, order, school, society . . . fantasy has many names for wizardly cliques and factions. Sometimes, these are merely social constructs. Just as often, though, such groups represent philosophically distinct sects with unique magical methods, known as magical arts or styles.

GURPS Thaumatology: Magical Styles aims to bring this richness to your fantasy worlds. For the GM, it offers tools for giving diverse magical arts distinctive thaumatological roles in the campaign. For players, it presents detailed advice and all-new abilities for creating memorable wizards with meaningful differences in training and philosophy. Contents include:
  • Detailed instructions for grouping skills, spells, and other abilities into cohesive styles.
  • A college-by-college look at the basics taught to beginning wizards, complete with handy spell lists.
  • Practical tools for restructuring colleges and prerequisites.
  • Magic Perks - new perks for wizards only!
  • Advice on extending all of these things to clerics and other non-wizardly spellcasters.
  • A detailed, fully worked example: the secretive Onyx Path.

Game Editions

Game Editions

Edit Edition ]
# Title System Publisher Released Stock Status
1 GURPS Thaumatology: Magical Styles PDFGURPS 4Steve Jackson Games 2009 37 1652 ---

Comments & Reviews

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Rating User Comments
9 / 10RGTraynorAn outstanding, meaty, comprehensive work. I cannot recommend it more to GURPS fantasy GMs with indepth magical campaigns.

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