Game Info

Title  The Slayer's Guide to Giants
Author  Ian Sturrock
Book Type  Other Rules
Rank: [ 1350 / 2673 ]
Genre  Fantasy
Setting  Generic
Other Tags 
Group: giants
Series 
Edition Info  Mongoose Publishing (2003)
Stock: 0022
ISBN: 1-904577-34-2
System  d20 3.5
Parent: [ Dungeons & Dragons ]

Game Summary

In legend, few creatures command such powerful, superstitious awe as giants. In fantasy campaigns though, they are often dismissed by players, seen as a mere step on the way to higher level encounters with dragons or demons. A means of garnering plenty of experience points, but not a serious challenge to a well-equipped party with a spellcaster or two and the first clue about tactics. Such a complacent attitude can be very dangerous, particularly if the giants use their natural advantages to maximum effect.

Giants are often encountered first singly or in fairly small groups, either menacing a local community or preying on lesser travellers through mountainous country. At higher levels they may be found in larger tribes, often working with lesser creatures such as ettins, trolls and even lowly orcs, along with the occasional powerful enemy such as a dragon. With almost as much versatility as the typical humanoid creature, most giant races are capable of advancing in character classes, and whether simple barbarians to capitalise on obvious strengths or more dangerous classes such as the much feared giant sorcerers, adepts and clerics these advanced giants can provide a serious boost to the challenge set by any giant encounter.

Game Editions

Game Editions

Edit Edition ]
# Title System Publisher Released Stock Status
1 The Slayer's Guide to Giantsd20 3.5Mongoose Publishing 2003 0022 ---

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