A controversial initiative to open up a continent of the world Steel for Imperial development. Fraught with political compromises and operating on a shoestring budget, the project offers a chance to reduce tensions between the Imperium and the Sword Worlds, perhaps averting future conflict.
Call of the Wild. Arriving on Steel to join the project, a freelance exploration team heads out into the wilderness on what appears to be a simple surveying mission. What they find is a complex situation requiring good judgment in a desperate situation. Their decision will have consequences for the future of the project and everyone on Steel.
Range War. As civilization begins to flower on Steel, the settlers face a new threat. Brutal raiders are advancing on the half-built starport, apparently determined to destroy the fledgling colony. As the Imperials dig in for a desperate last stand it falls to the travellers to buy enough time for a miracle born of honor and mercy.
Mouth of Hell. As the Steel Project recovers from the raider attack, a team of adventurers must cross the mountains to rescue a stranded survey team. This simple task leads to the discovery of Steel’s terrible secret. In a desert canyon far from aid or assistance, the travellers must battle for their own survival and the salvation of everyone on Steel.
Notes on This Edition
96 pages.
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