Game Info

Title  Power Profile: Summoning Powers
Author  Steve Kenson
Book Type  Other Rules
Rank: [ 1653 / 2673 ]
Genre  Super Hero
Setting  Generic
Edition Info  Green Ronin Publishing (2012 PDF)
Stock: 9304e
System  Mutants & Masterminds 3
Parent: [ d20 ]

Game Summary

From Green Ronin’s webstore:
Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications associated with the power. It's a ready-made guide to creating new heroes and villains for your M&M game!

Power Profile: Summoning Powers

Why do all of the difficult and dangerous work yourself when you can summon up someone—or something— else to do it for you? Summoning Powers are all about agents, non-player characters called up by Summon effects, and what you can do with them. It covers conventional minions from infernal demons to animated machines but also powers like duplication, combined forms, empowering, and anatomic separation! This product is for Mutants & Masterminds Third Edition.

Game Editions

Notes on This Edition
5 pages, $0.99.

Game Editions

Edit Edition ]
# Title System Publisher Released Stock Status
1 Power Profile: Summoning Powers PDFMutants & Masterminds 3Green Ronin Publishing 2012 9304e ---

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