Game Info

Title  Power Profile: Tech Powers
Author  Steve Kenson
Book Type  Other Rules
Rank: [ 1562 / 2673 ]
Genre  Super Hero
Setting  Generic
Edition Info  Green Ronin Publishing (2012 PDF)
Stock: 9305e
System  Mutants & Masterminds 3
Parent: [ d20 ]

Game Summary

From Green Ronin’s webstore:
Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications associated with the power. It's a ready-made guide to creating new heroes and villains for your M&M game!

Power Profile: Tech Powers

From heavy metal to sleek high-tech, Tech Powers takes a look at the abilities of machines and those who control them. Create a hero with a Machine Body and a Digital Mind, or with the power to Interface with computers and communicate over the world network. Animate machines or operate them from a distance, or exercise intuitive powers of invention. The powers in this Profile let you build a better hero, literally! This product is for Mutants & Masterminds Third Edition.

Game Editions

Notes on This Edition
5 pages, $0.99.

Game Editions

Edit Edition ]
# Title System Publisher Released Stock Status
1 Power Profile: Tech Powers PDFMutants & Masterminds 3Green Ronin Publishing 2012 9305e ---

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