A sanity stat, new races (aasimar, bugbears, catfolk, changelings, dragonborn, eladrin, gnolls, goblins, half-dwarves, hawkfolk, hobgoblins, insectfolk, kalashtar, kobolds, lizardfolk, ogres, orcs, pixies, shifters, tengu, tharks, tieflings, and warforged) and classes (acrobats, aescetics/yogis, barbarian variant, beastmasters, conjurers, dark elves/drow, delvers, dwarves, elves/half-elves, gnomes, halflings, necromancers, orcs/half-orcs, priests, prodigies, psychics, rogues, sages, shamans, swashbucklers, superheroes, thaumaturges/warders, warlocks/diabolists, witches, and witch-hunters/inquisitors), class options, specialty priests, rules for playing monsters, a freeform magic system ("spell spheres"), magic item creation rules, feats (tricks) during combat, rules for shield walls and climbing on big enemies, initiative based on action types (talking, doing, moving, and fighting), new weapons (blackjack, bola, boomerang, garrotte, hook, lasso, and net), jousting, critical hits/misses, bonus XP for high stats, spell lists for some of the new classes (ascetic, conjurer, necromancer, shaman, thaumaturge, and witch), and new monsters (some from the SRD, but also a wide selection of Lovecraftian creatures, movie monsters, and post-apocalyptic mutants), fiends (for the conjurer class), and a selection of traps and hazards.
Notes on This Edition
Version 1.0 was released on Feburary 28, 2013. 30 pages. The PDF is free (available
here), and licensed under the Open Game License (OGL).
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