Game Info
While fleeing across Midgard’s Wasted West with a stolen artifact, the dwarven airship Volund’s Glory crashed in a deep canyon that’s sacred ground to a local Ghost Goblin tribe and infested with magic-warped abominations. Not only will you have to face these dangers in order to claim the item, but some of Midgard’s icons have also taken an interest — and they’ve sent agents of their own to find the wreck…
The Wreck of Volund’s Glory is designed to be run in a single evening's play with four to six 2nd level 13th Age Roleplaying Game characters. It offers a variety of options to customize the adventure for your group, including:
- Five icons from the Midgard Campaign Setting who might be after the item, plus summaries of all 13 Midgard icons
- Five icon-themed magic items to choose from as the object of the quest
- Five icon-themed groups of monsters as potential rivals in the search
- The Ghost Goblin tribe that calls the canyon home, and the wreck’s horrifying guardians
- Nine Adventurer-tier magic items from the Midgard Bestiary: 13th Age Compatible Edition by ASH LAW
- Advice for adjusting the difficulty of the adventure, running it as a two-hour session, or making it part of an ongoing campaign
Notes on This Edition
23 pages.
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