Seraphim and Malakim, aggressive or authoritarian . . . War, Stone, Judgment, and the Sword. These four Archangels are covered in depth in this book, with all the material a Game Master needs to understand their goals and psychology, as well as everything a player needs to understand what it's like to be a member of their organization -- not just powers and dissonance (though that's there too), but also what it feels like, what the subculture of the Word expects from its members, and how to deal with your Archangel's organization. Adventure seeds are also provided, tailored to the types of problems and assignments of these four Archangels.
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